
Frighteningly Compact Perl Code
Published
Tried Proton 7.0-4, GE7-9, and Experimental
Like others have mentioned, a cutscene when entering the office in Chapter 1 causes the game to freeze in every version of Proton I've tried. It cannot be skipped, as far as I can tell.
Tried with Proton GE7-9, 7.0-4, and Experimental.
The game had some stutters early on, but those smoothed out. Certain interiors drop the frame rates to single digits, and rain seriously hurts the frame rate.
I needed to install the Visual C++ runtime into my proton prefix for this game to start.
- Download the x64 Visual C++ runtime from Microsoft's site here: https://aka.ms/vs/17/release/vc_redist.x64.exe
- Run this installer in STALKER 2's wine prefix (in the terminal):
WINEPREFIX="$YOUR_LIBRARY_PATH/steamapps/compatdata/1643320/pfx" wine vc_redist.x64.exe
- Start the game with Proton 9.0
Once I did this, the game runs as fine as it seems to for Windows users. There are performance issues, but those seem to happen regardless of platform.
Game is mostly playable, just at a lower framerate than expected, with some minor stuttering.
I also ran with several versions of ProtonGE 7.X. They all worked and had no discernable performance differences.
Running with Proton 8.0 causes a black screen after the intro credits. Running with Proton 7.0 fixes this issue, and the game can be played without any problems after.
WINEDLLOVERRIDES="dinput8.dll,dxgi.dll=n,b" %command%
The Outrun arcade cabinet has no audio. Everything else is fine.
My launch settings allow the use of Ryu Mod Manager in Proton. I have had no problems installing and playing with mods.
Also, if you're struggling with the claw machines or getting weird physics issues with Pocket Circuit, try locking the game to 60fps. Physics-based minigames don't play nice at high refresh rates with these games.
Many cutscenes play the wrong audio, and are cut short because of it.
Some cinematics (including the title) crash the game entirely. Game crash / infinite loading screen after exiting the building in Part 1 Chapter 3.
This bug is also related to the cinematic files, except the Media Foundation DLLs will not fix it this time. I worked around this crash by backing up all of the following files and replacing them all with copies of Yakuza 3's advertise.usm. I'm not sure which one exactly corresponds to that particular cutscene, so I replaced a few to test (I think a1xxx corresponds to Part 1). This crash happens after a long segment. When Morinaga asks if you're ready to go after the cabaret club, say no, save, and make this change.
Yakuza 5/main/data/mvstm/
- a1040.usm
- a1280.usm
- a1376.usm
- a1380.usm
- a1400.usm
- u_a1050.usm
- u_a1050_1.usm
- u_a1050_2.usm
- u_a1050_3.usm
- u_a1395.usm
This is the cutscene you miss: https://youtu.be/w2cgJQ_bKZ0?t=5234
I did a lot of tinkering but did not find a solution for the wrong cutscene audio. Other users have suggested installing the Media Foundation DLLs to fix the title cinematic crash. Definitely install those, because those DLLs fix a lot of other cinematic crashes too.