
Arderath
Published
In game mode gamescope seems to interfer greatly resulting in quite poor performance (regardless of "allow tearing", fps limit, refresh rate). Switching to desktop mode and launching the game there works around this completely.
Playable with default settings, but I prefer framerate over visuals, so I set resolution scale to 0.75 making it smoother overall.
Some artifacts on certain textures (black dots).
Had existing eq2*.ini-files that was configured for wined3d. Steam Play defaults to dxvk, which crashes on start with this ini (with: failed to create d3d device). If you remove those ini-files and let the game recreate it, it works great with dxvk enabled.
gamemoderun %command% --disable-gpu
After installing the DarqUI custom UI's "large" UI components everything is both readable and usable
Crashes with default (proton 8), works with proton 7.
Requires a dxvk.conf with "dxgi.nvapiHack = False" to work around an issue with wierd shadow rendering through walls. Get a steady FPS, but it has some microstuttering. I reduced said stuttering by disabling motion blur, as suggested on the PCGW (https://pcgamingwiki.com/wiki/Far_Cry_3#Disable_motion_blur), but I removed 'FXAALevel="0"' from the settings suggested there since it appeared to have a negative effect. I also disabled vsync and gpu frame buffering in the game settings, and used the "-RenderProfile_MaxFPS 60" command-line parameter to limit the fps to 60.
As of 3.16-8, it no longer needs the dxvk.conf change. Runs fairly well out of the box. Still needs tweaks for performance, such as disabling motion blur. I did complete the game from start to finish using proton, though, so it's a pretty good experience.
Ran perfectly out of the box with no additional tweaks required. Played the game from start to finish.
Hangs at the splash screen. Tried various workarounds, like disabling esync, installing deps (dotnet, xact, vcrun2010+2012), none of which help. It can be made to run with a normal wine installation (for me, runs in 4.3 staging+dxvk 1.0.1).
Has the same issues with 4.2 as it had with 3.16. Requires manual install of uplay, but hangs at splash screen after that. Installing various deps manually has no effect. Runs fine in regular wine-staging (using 4.4+dxvk at time of writing).
Gamepad input doesn't work, switch to community layout "Simple gamepad to keyboard" to work around it
Severe FPS drops with a lot of enemies on screen
Performance has improved in later patches. There's still FPS-drops, but more to 30-40 rather than 5-10 fps like it did previously.
Doesn't default to the Steam Deck's native resolution, so that has to be changed manually.
The game doesn't have any "fullscreen" option in its settings, but pressing F4
sends it into fullscreen and it works fine.
Played for several hours. Everything worked out of the box. Performance is excellent.