
suppermud
Published
Frame limit is still in place, can't give any verdict on performance but it installs and plays.
The game always detects Microsoft Visual C++ Runtime as missing. Every start has you either install or uninstall it as a UE Prerequisite
Plays great without any changes, but there are minor performance issues that can be helped with tinkering
gamemoderun gamescope -w 1920 -h 1080 -r 165 -f -- %command% --use-d3d11 -USEALLAVAILABLECORES --force-grab-cursor
Illuminate shields are improperly rendered and have black boxes in the texture even when close
Mouse is not trapped to screen in borderless windowed, --force-grab-cursor
appears to help
Reduced frame rate compared to windows --use-d3d11 -USEALLAVAILABLECORES
partially alleviates and increases frame rate slightly from ~120 fps to ~140 fps
If you use a different keyboard layout (I use colemak) gamescope
translates your layout to the game automatically and you do not have to rebind default keys.
Sprites regularly disappear or are replaced with the wrong images and some are slow to change. Example; Health bar often gets replaced with energy bar between bursts; stocks and health bar usually take a few seconds to update.
If you are playing with anyone using the community patch or attempt to use the patch yourself, you will not be able to connect. You will be unable to see anyone using it if they are in your lobby and if you can get into the game at all it will immediately desync.
I'm conflicted on whether to actually recommend playing as is or not because it's playable, but the flashing (yes, white flashes are turned off in settings) could be a problem and the sprites disappearing are annoying. Glomzubuk and I spent hours trying to get modding working in the Stadium discord, and even now it's very tempermental. Bundle mods need to be rebuilt if a linux bundle isn't provided by the creator.