
Stetsed
Published
Balatro
Tinker Steps:Set launch options
WINEDLLOVERRIDES="version=n,b" SDL_VIDEODRIVER="" gamemoderun %command%
The only reason the first argument is needed is for mod compatibility, specifically with the SMODS framework, and the second argument gave slightly better performance but even without any modifications it worked great.
Proton 9.0-4
Distro:Arch Linux
Kernel:6.12.26-1-lts
RAM:64 GB
GPU Driver:4.6 Mesa 25.0.5-arch1.1
GPU:AMD Radeon RX 5600 XT (radeonsi, navi10, LLVM 19.1.7, DRM 3.61, 6.12.26-1-lts)
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Proton 9.0-4
Distro:Arch Linux
Kernel:6.12.26-1-lts
RAM:64 GB
GPU Driver:4.6 Mesa 25.0.5-arch1.1
GPU:AMD Radeon RX 5600 XT (radeonsi, navi10, LLVM 19.1.7, DRM 3.61, 6.12.26-1-lts)
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Cyberpunk 2077
Tinker Steps:Set launch options
LD_PRELOAD="" PROTON_ENABLE_WAYLAND=1 PROTON_USE_WINED3D=0 DXVK_ENABLE_DXR=1 mangohud gamemoderun gamescope -H 1440 -W 2560 -r 75 -f -- %command% --launcher-skip
Windowing:Activating Fullscreen, Size
Had issues with fullscreen that it would not actually cover certain top-layer elements such as my bar, was fixed by adding the gamescope arguments above, needed to also switch the game to be in fullscreen mode otherwise it would not capture mouse position correctly
Input:Bounding
Noted above, was fixed by switching the ingame mode from borderless windowed to fullscreen
Proton 9.0-4
Distro:Arch Linux
Kernel:6.12.26-1-lts
RAM:64 GB
GPU Driver:4.6 Mesa 25.0.5-arch1.1
GPU:AMD Radeon RX 5600 XT (radeonsi, navi10, LLVM 19.1.7, DRM 3.61, 6.12.26-1-lts)
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz
Proton 9.0-4
Distro:Arch Linux
Kernel:6.12.26-1-lts
RAM:64 GB
GPU Driver:4.6 Mesa 25.0.5-arch1.1
GPU:AMD Radeon RX 5600 XT (radeonsi, navi10, LLVM 19.1.7, DRM 3.61, 6.12.26-1-lts)
CPU:11th Gen Intel Core i7-11700K @ 3.60GHz