
HoroTW
Published
Since this is a Unity game and OpenXR is currently borked on linux... There is a "Beta" called "oldversion - ea0.1.2.2 (the pre openxr update) version" - with that it runs perfect ( even on Nvidia ;) )
gamemoderun %command%
One has to wait before all the shaders are cached ... the caching happens if the shader is needed - so this can take some rounds - then it is buttery smoth :D - just pop in some pre cached shaders and it is good from the getgo - ah and on my system I disable the compositor while gaming to eliminate input lag - thats it (165 fps constant on an RTX 3070 feels amazing!)
DXVK_ASYNC=1 DXVK_ENABLE_NVAPI=1 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 mangohud gamemoderun %command%
mangohud gamemoderun %command%
At first it did not launch. It just stopped again.
On my system I had not installed lib32-nvidia-utils
but I had lib32-amdvlk
(but I have an Nvidia graphics card so idk...)
The fix was to install lib32-nvidia-utils
AND!!!! to remove lib32-amdvlk
then the game started as expected and worked flawlessly!
It worked with GE 7.55 and Steams Proton 6.3.2 but since today it is borked... :(
I'm unsure what changed - I did not even update my system or anything but yesterday evening it worked and now the logging in circles forever and I can't get to the main menu. (Note, this behaviour is different than the freeze on the logging in)