
LiquidMasokism
Published
yep! its kind of awkward on controller but a controller player would enjoy the experience as much as a keyboard player
the amd fidelityfx 2.0 was the most effective but less reliable, but post processing had to be put at ultra to make it not look fuzzy, and sometimes i had to turn all options to max then back down to get it to look right. every other option i set to medium and was able to inch battery from 2:20 to 3:10 as well as setting the tdp to 8 and 40 fps/hz. my monitor wont support 40hz so i raise it to 60 on docked gaming mode. the graphics settings i have given are 35-40 fps usually, which is good for me.
sometimes the scaling was iffy and parts of text would be too thin, or graphics configs would make text on models blurry
would crash 1/20 times changing graphics settings, crashes 1/2 times when changing resolution in both desktop and gaming mode. the crash would restart the entire steam deck and restart immediately. in desktop mode it would kill the kde process but not the programs running in the background/making audio.
sometimes it lags behind
its hard to get a good balance with graphics settings, especially with the crashes that only happen when changing graphics.
getting it to an enjoyable experience requires using the commandline as well as learning how to properly use gamescope.
the other commands people used for desktop do work, you just have to replace the program name: flatpak run com.github.Matoking.protontricks 947600 -q dsound directmusic
im not sure the extra line before this is needed, but i ran both and saw little difference
i had tinkered with the file permissions of protontricks through flatseal prior to this, so im not sure if that had any effect, but audio seemed to work after doing this prior to first launch
was able to fix with protontricks
it seems to be just an operating system agnostic issue that the fullscreen has blurry bilinear scaling with no way to tinker with it. on steam deck you can very easily change to one of the windowed mode exclusive scaling factors in the games menu and then utilize the steam deck's upscaling to make it prettier and crisp. on desktop mode or non-deck users i might suggest using gamescope.
Raft is still kinda poorly optimized... much better than when I played 4 years ago, but I think i've had atleast one time in the last four hours of playtime I think it lagged out or something and I had to full restart.
Clipping through the raft while fishing/paddling
Mouse is bunk, needs tinkering for midis
Needs manual installation of a midi device
The mouse lagged the whole game, but only when it was moving; every single button besides moving around the mouse worked perfectly fine