
LetterN
Published
WAYLAND_DISPLAY="" XDG_SESSION_TYPE="x11" __GL_THREADED_OPTIMIZATIONS=0 %command%
caused by a bug in early lwjgl wayland implementation, song of syx (another java lwjgl game) had this issue too
in-game mouse is inaccurate, configurable in settings
__GL_THREADED_OPTIMIZATIONS=0
- fixes fullscreen not working
WAYLAND_DISPLAY="" XDG_SESSION_TYPE="x11"
- (if using wayland) disables wayland and tells the app to use x11 (xwayland) to fix fullscreen being some pixel higher than screen size
Works out of the box!
Other than alt-tabbing causing 4-5 frames to appear/stutter before swapping to the other window, works nicely
When alt-tabbing while the game world is loading, game render completely stops (mouse & input work but no new frames) There is an extra "OpenGL Render window" which makes alt-tabbing back slightly annoying
Using wine-tkg build of proton -> https://github.com/Frogging-Family/wine-tkg-git/actions/runs/13069309427
- modded single player, works (only previewed and moved around from an old save, no full gameplay)
- alt tabbing while joining causes render to stop/freeze (you cna still move mouse its just that no more new frames are displayed)
- joining vanilla works
- joining modded works
- plugins work (exept performance improvement, prolly misconfigured something)
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
Absolutely requires the no esync and fsync to remove the lag.
PROTON_NO_FSYNC=1 %command%
Fsync is broken on this game, also used the GOG version, not steam.
PROTON_USE_WINED3D=1
requires winetricking the prefix and installing xact
Game works like windows; music is missing but audio isnt buggy with the winetricks. PROTON_USE_WINED3D=1
is required so the game doesnt run at lower frames
PROTON_USE_WINED3D11=1 PROTON_NO_ESYNC=1 gamemoderun %command%
Slight keyboard lag when using the ingame textbox
Only tested win7 mode, game works out of the box without audio issues, tested game version 0.8.9.28