


WAYLAND_DISPLAY="" XDG_SESSION_TYPE="x11" __GL_THREADED_OPTIMIZATIONS=0 %command%
caused by a bug in early lwjgl wayland implementation, song of syx (another java lwjgl game) had this issue too
in-game mouse is inaccurate, configurable in settings
__GL_THREADED_OPTIMIZATIONS=0
- fixes fullscreen not working
WAYLAND_DISPLAY="" XDG_SESSION_TYPE="x11"
- (if using wayland) disables wayland and tells the app to use x11 (xwayland) to fix fullscreen being some pixel higher than screen size

game cursu is not in the location of the real cusur meaning that you basicly can;t see where you are actuly clicking. baicly unplayable
technicaly playable but not fun to constaly alt tabing so i can see where my mouse is guess where it will end up then alt tab again to see fi it;s in the right palce
Works out of the box
Absolutely playable, with minor fixable window and cursor issues
Game would consistently launch fullscreen in second monitor, and there is no easy or obvious fix. "Fixed" by adding fullscreen shortcut to GNOME, opening in windowed, moving to first monitor, then fullscreening.
Cursor was innacurate; especially in windowed. Innacuracy was fixed by selecting "use system cursor" in settings.