
RandomLinuxUser
Published
Works pretty much flawlessly out of the box.
Some screen tearing, I cannot find any v-sync settings in the game. Not sure if this is an issue in Windows as well.
Cutscenes don't play by default, which completely spoils this game.
Follow the steps in https://gist.github.com/fhsinchy/91e97e6368a793229ddaa07b0c931a6b to enable cutscenes. Otherwise the game works great out of the box.
Game is perfectly playable, but I find it to perform better on Windows when in the exterior environment.
WINEDLLOVERRIDES=”xaudio2_7=n,b” PROTON_NO_ESYNC=1 %command%
Framerate drops noticeably when on the Commonwealth depending on environmental lightning conditions. I did not notice this on Windows on the same machine.
Game does not start without launching options specified.
gamemoderun %command%
I was able to play with one DualShock 4 controller and one Switch Pro controller at the same time. The glyphs shown in game were for the Switch Pro controller on both split screens, but other than that everything went smoothly.
PROTON_NO_ESYNC=1 %command%
Working flawlessly after adding indicated launch option.
The only flaw I came across was tearing, which could be fixed thorugh a DXVK config file setting. Other than that, it works perfectly.
Had to use dxgi.syncInterval = 1
in a DXVK config file for a tear-free experience.
Played through the whole game, no issues.
Too much stuttering to be enjoyable, in my opinion.
Considerable stuttering even when lowering graphics
Works flawlessly out of the box
I think I can notice something resembling frame tearing in the waterfalls that I have not been able to fix despite forcing V-sync in proton config files, but I do not know if that is also noticeable playing under Windows. Not that it really matters for this type of game.
I had pretty annoying frame tearing issues regardless of the in-game VSync setting. Using the dxgi.syncInterval = 1
DXVK configuration file setting and disabling VSync in-game completely fixed it for me.