
Zahl
Published
The game seemingly worked fine with proton, but after a while I realized videos playing on TVs in the game do not show up. I tried different versions of proton, going back to 5.x, nothing changed. Using WineD3D made it worse by showing random textures on the TV screen.
While initially just annoying, this becomes game-breaking later on in the game where in a cutscene, you sit in front of a TV and are supposed to watch a video. Since the video never starts playing, it will also never end, so the cutscene never ends and you're stuck.
When I added the game in lutris, I tried different versions of wine, starting from the latest, and lutris-fshack-6.21 was the first one that worked.
%command% -dx11 -d3d11
Sometimes, I see a water surface flashing in random places where there is no water
This was the first game I tried on Intel Arc and it ran poorly at first. After some confusion and research I found that as of now (2023-10), Intel's Mesa Vulkan drivers lack important features for vkd3d (the DX12 translation layer) to work efficiently. As the game runs in DX12 mode by default, this resulted in mediocre performance (20-30fps) and inexplicable heavy performance drops when getting close to certain objects, e.g. that brown leaf arcing over the pathway near the spawnpoint, or any field station.
Switching the game to DX11 mode immediately solved these issues, and even boosts overall performance by another 10-20fps, as it makes use of dxvk instead of vkd3d. So for now, Intel Arc owners in general probably should avoid using DX12 at all cost.
I'm using i3 as WM. The Origin windows were forced to tiling mode, but Origin seemed to try and resize the Windows in an infinite loop. This pegged the CPU. Forcing them into floating mode fixes the issue. Add "for_window [title="Origin"] floating enable" to your i3 config.
I tried the game with 8GB RAM, which is the official minimum required for Windows. I'm running a very minimal Linux install, just i3 as the WM and no DE. Still, the overhead from Steam, Origin and Wine seemed enough to immediately fill up the RAM sitting in the main menu. Starting the game swapped the machine to death. Went out and got another 8GB and everything was fine, well as fine as you can expect on Intel graphics. 15fps on low settings and 50% resolution scaling. :>
Sometimes the game would switch back to windowed mode during loading sequences
As one of the few people willing to compromise on visual fidelity, running on an integrated Intel GPU from 2018, I can say that considering the circumstances, the game is still playable at 1080p at 66% resolution, with all settings at low. FPS would sometimes even hit the 40+ mark, but was mostly around 20-30. If this were a fast paced action game then maybe not so much, but for this game, everything is fine.
Note that I tried the native version first, despite the steam page claming intel GPUs are not supported, as well as the game warning me again about this on startup. And whaddaya know, before reaching the main menu, the whole system locked up. This is the first time this machine crashed, ever. After switching to Proton, everything worked fine.