
freiBär
Published
With Forced Proton Experimental, the launch parameter "PROTON_LOG=1 %command%" is not needed anymore. Hence, you can play without the constant generation of huge log files. Game works fine, ~50-55 FPS after a few hours on medium settings, DirectX 11.
Limit to 45 FPS
Deactivate "Wind Effects", and the game runs at 60 FPS on low/medium settings. With wind effects, ~35 FPS
Works out of the box. Start with DX11, set everything to low, except for textures medium and Anti-Aliasing high. FSR 1.0 + Balanced. Still looks good, usually >45 FPS, but goes down to (lowest) 37 FPS in parts of crowded systems like Prescott Starbase. Tested on Steam Deck OLED, ~15h into the game.
Framerate was locked for native at 30 FPS at first, disapperaed after reinstall.
Summary: Average framerate is 10-20% better in battles and 10% on the campaign for the native version compared to Proton 7.0. FSR was not possible for Proton 7.0, since windows version does not support a lower 16:10 resolution than 1200 x 800. Also loading times are better for native (25% lower for battle, 40% lower for campaign). Downside of native: No multiplayer with windows + plus later patches.
Benchmark: 1200 x 800 resolution, minimum settings (+ unit scale ultra + high textures)
Native version Campaign: 40 FPS (min 30 FPS) Battle: 49 FPS (min 40 FPS)
Proton 7.0 Campaign: 37 FPS (min 28 FPS) Battle: 41 FPS (min 37 FPS)
Native version + 85% resolution scaling Campaign: 49 FPS (min 37 FPS) Battle: 59 FPS (min 48 FPS)
Proton 7.0 + 85% resolution scaling Campaign: 45 FPS (min 35 FPS) Battle: 44 FPS (min 40 FPS)
Native version + FSR (1152 x720) Campaign: 47 FPS (min 36 FPS) Battle: 55 FPS (min 44 FPS)
Proton 7.0 + FSR: not possible, due to no lower 16:10 resolution
Loading times (new Cathay campaign + first battle)
Native + Memory card Campaign: 0:46 min Battle 1:06 min
Proton 7.0 + Memory Card Campaign: 1:11 min Battle: 1:30 min
Native + SSD Campaign: 0:25 min Battle: 0:51 min
Proton 7.0 + SSD Campaign: 0:47 min Battle 1:10 min