
pumpkin_link [LINUX] #L2G
Published
button pompts are really small
game is 16:9 letterboxed on steam deck
some minor translation errors on portuguese
game runs with windowboxing (borders on all 4 sides),
had to use virtual keyboard on new game start to type player name and press enter. prompts are slightly confuse
- Select 1680x1050 resolution for fullscreen 16:10 aspect ratio without black bars.
- Graphical settings can be set at max (ultra, MSAA 8x, AF 4x)
-d3d11
changed the following lines inside /home/deck/.steam/steam/steamapps/compatdata/2658450/pfx/drive_c/users/steamuser/AppData/Local/lollipop/Saved/Config/Windows/GameUserSettings.ini
:
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=1
sg.ShadowQuality=2
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=0
sg.FoliageQuality=1
sg.ShadingQuality=1
setting shadow to lower than 2 will make juliet herself without one. global illumination from 1 to 0 gives an extra 1 fps, effects from 1 to 0 gives +4 fps. everything else makes no frame rate difference below 1.
45 fps lock
the game has no in-menu graphical settings as of today (2024-09-14), with the default .ini settings it runs below 30 fps so it's unplayable in my opinion
default controller layout is wasd keyboard with trackpad mouse, but it's way better to aim with normal gamepad mode using right analog stick
PowerTools -> CPU Governor to 'powersave' > enable Persistent Profile. otherwise the game will always max out the cpu frequency without need
To play in proper 4:3 mode on the Deck screen without windowboxing, set the resolution to 1920x800 windowed, open steam OS quick settings and set scaling mode to zoom. Cutscenes still have windowboxing though.
Mouse cursor stays on screen and is very annoyeing, there's a mod to hide it.
powertools powersave cpu governor -> persistent profile on
colored line glitches after unlocking second character
I tried GEProton7-49, GEProton7-18, proton official 9, proton official 8, proton official 7, hotfix and experimental, nothing fixes the glitches anymore as it used to before.