
nakami
Published
The first game, AJ, uses low-quality sprites in the default resolution (1200x720). Moreover, the game defaults to window mode, stretching out the image, which can be fixed by setting the game to borderless.
Some of the mentioned bugs/inconveniences may get addressed in updates to the game.
WINEDLLOVERRIDES="d3d11.dll=n,b" %command%
For some Unreal Engine 4 settings, I modified Engine.ini
in /home/deck/.steam/steam/steamapps/compatdata/1971650/pfx/drive_c/users/steamuser/AppData/Local/Octopath_Traveler2/Saved/Config/WindowsNoEditor/
. The following settings worked out well for me, but I was actually trying to remove the Vignette effect.
[SystemSettings]
r.Tonemapper.Quality=0
r.ViewDistanceScale=5
r.Shadow.DistanceScale=2
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.ForceLODShadow=0
r.ForceLOD=0
r.BloomQuality=2
grass.DensityScale=2
r.DetailMode=2
r.AmbientOcclusionLevels=4
r.AmbientOcclusionFadeRadiusScale=50
r.LandscapeLOD0DistributionScale=4
foliage.LODDistanceScale=10
I also forced 16:10 aspect ratio by installing this mod from GitHub: https://github.com/Lyall/Octopath2Fix
Keep in mind that some UI is not properly set up to work well for 16:10. Most noticeably, you will experience the black overlays not filling up the screen, which I was getting used to after some time.
You may set the frame rate to something between below 60 to save battery or have more consistency. E.g., 45, 40 or 30 FPS are great options. But I tend to leave it at 60 as it works fine.