
OldKobold
Published
Hades II
The game breaks very rarely. Given that the game is early access, if you can be patient with some frustrations, it's worth it in my opinion.
Tinker Steps:Switch to experimental, Set launch options
VKD3D_FEATURE_LEVEL=12_2 %command%
Input:Other
Controllers will sometimes disconnect (Switch pro controller, not the case on other games with same hardware)
Instability:Occasionally
The game broke twice on the last segment of a run. Once I could interact with the next door, no matter what I tried. The other time, the game simply froze to death when facing the final boss.
Got it running on a Framework 13, contrary to other reports.
Proton Experimental
Distro:Ubuntu 22.04.4 LTS
Kernel:6.5.0-28-generic
RAM:64 GB
GPU Driver:4.6 Mesa 23.2.1-1ubuntu3.1~22.04.2
GPU:Intel Mesa Intel (ADL GT2)
CPU:12th Gen Intel Core i7-1260P
Proton Experimental
Distro:Ubuntu 22.04.4 LTS
Kernel:6.5.0-28-generic
RAM:64 GB
GPU Driver:4.6 Mesa 23.2.1-1ubuntu3.1~22.04.2
GPU:Intel Mesa Intel (ADL GT2)
CPU:12th Gen Intel Core i7-1260P
Monster Hunter Wilds Beta test
I can now play the game decently, after some experimenting. Before that, game crashed, there was stutter, some texture artifacts, etc...
Tinker Steps:Switch to experimental, Set launch options
VKD3D_CONFIG=disable_uav_compression gamemoderun %command%
Thanks to the people in the steam community that documented the VKD3D_CONFIG fix (the gamemoderun fix is just to prevent ubuntu from going to sleep mode when using a controlled).
Proton Experimental
Distro:Ubuntu Core 22
Kernel:6.9.3-76060903-generic
RAM:129 GB
GPU Driver:NVIDIA 560.35.03
GPU:NVIDIA GeForce RTX 4090
CPU:Intel Core i9-14900K
Proton Experimental
Distro:Ubuntu Core 22
Kernel:6.9.3-76060903-generic
RAM:129 GB
GPU Driver:NVIDIA 560.35.03
GPU:NVIDIA GeForce RTX 4090
CPU:Intel Core i9-14900K