
avie!!
Published
I highly doubt it actually needs it but I turned on "Allow Tearing", "Half Rate Shading" and limited TDP to 4W. I don't recall it having high battery impact before I made this change but I figured it wouldn't hurt to make sure of it. Game remains at full 60fps throughout with the widescreen+3daccel patch installed.
Just to reaffirm: any issues with running and playing this game are fixed entirely by using the Widescreen patched EXE found on PCGamingWiki as well as using superbyron's community layout.
Text is small and thin.
Game slows down below 5FPS on every match made, which results in near unplayability as the game almost entirely revolves around it. Otherwise runs mostly fine.
Tried GE 8-25, Experimental, 8.0-4, 7.0-6, 5.13-6. None fixed the slowdown issue.
text is small and uses a font that can make it harder to read
default control is kb+m, keep it that way as it has no controller support. plays fine with that layout too.
messed with hrs and tdp pre emptively as well as lowering resolution. probs not actually needed as it isnt very intensive.
tdp limit 7
icons for stick movement is near impossible to read at a glance
physics glitches on objects and pop in
game lags even with quality reductions and fsr enabled
Set "Render quality" to Low, disabled "Depth of field", "Barrel distortion" and "Motion blur". Enabled "Allow Tearing", and "Half Rate Shading" in performance menu as well as FSR Scaling Filter w/ Sharpness on 5. Not sure if those last three things ultimately made a difference or not. With these settings it gets around 30-45 fps in game and 60 in menus.
Also, installed "Performance mod" by CoolJWB off the workshop. Left on the defaults (the options menu cannot be left once entered, be warned) and with the above configuration, it brings the game up to 55-60fps with it dipping as low as ~43 fps with a medium sized explosion. Frame limiter in power settings can be set to 30 and it will remain perfectly constant.
The only mild issue I have with playing this on Deck is that the menus are a little awkward to navigate as it has you use a mouse cursor controlled with the analog sticks. However, switching between these menus and actual gameplay is completely seamless and handled by the game. Note that to close out of menus, you have to press A with the cursor placed off the menu.