
Karyotype
Published
Very low framerate, static-y audio, and very high control latency. Basically unplayable. It starts, though. I tried Using Wine D3D11, Disabling D3D11, and Disabling Esync. Esync provided some marginal improvements in performance, but game was still unplayable. It's worth noting that the games in this were originally made in Flash, if that helps.
Severely low fps in startup until main menu is fully loaded. In-game, severely low fps for around 15 seconds in the beginning of the game, then moderately low for the rest. Controls will take a while to respond if more than one input is received at a time, proportional to the amount of time the keys are held down. Basically unplayable, but it runs and doesn't crash. No tweaks improved results.
Slight Crackling, fixed with PULSE_LATENCY_MSEC=60 %command%
in launch options.
Game runs perfectly, but crashes on exit.
Game runs almost perfectly after raising the file descriptor limit in my systemd configuration with DefaultLimitNOFILE=1024:1048576. I have had a couple freezes where I have had to manually kill the process, usually when there's a phantom on screen and I'm attacking it, though that may be a coincidence. Only one crash. Performance degrades when holding turrets. And when using my Steam Controller, the game fails to load the button and action icons for the controller. All dialogs display a rainbow-static icon with the word IMG on top, instead of the proper button icons. All in all though, it's playable besides the occasional freeze once every hour or so.