
GCCORE
Published
I had to install C++ Runtimes manually:
WINEPREFIX=/games/steamapps/compatdata/1903340/pfx winetricks vcrun2015
The only importat think (took me a day to figure it out) is that Wine's Windows version should be Windows 11, otherwise you will see a lot of rendering problems.
ENABLE_VKBASALT=1 %command% -skipintro
The game won't start under GNOME; it gets stuck in a minimized state. I ran it in KDE Plasma.
It keeps choosing iGPU over dGPU(in the graphic settings, the resolution option is only one titled: no option data
) and I had to either disable iGPU from BIOS or use Lutris to force dGPU. Also, there is a slight lag every 2-3 seconds no matter what graphic settings are enabled.
No matter which graphic settings you choose, it has a slight lag every 2-3 seconds. I also tried to disable kernel.split_lock_mitigate
but no luck.
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
At first run it failed with:
"A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine."
I had to install libraries using winetrickes
:
WINEPREFIX=/games/steamapps/compatdata/2277560/pfx winetricks dxvk vkd3d
And changed the proton version to "Proton 10.0-1 (beta)"