
Attyx
Published
Makes the locked resolution large enough to play and is convenient as it launches normally.
"/Path to script/script-name.sh"
Had to make a script and save the .sh file to a folder of my choosing.
#!/bin/bash
xrandr --output MonitorName --mode 800x600
"$@" &
wait
xrandr --output MonitorName --mode 1920x1080 --rate 60.00
You can adjust the resolution to 640x480 to make it fullscreen but I rather it windowed so I chose 800x600 the following commands make it a background process and the wait gives it time after the game shuts down and reverts back to my original resolution settings otherwise it tends to cause the odd hanging.
The screen with locked resolution is way too small so downsizing your resolution (automatically per use) is the most convenient way. If you find your mouse is a bit too fast you can try adding these xinput commands examples (or tweak them)
xinput --set-prop 13 300 -1
and
xinput --set-prop 13 300 0
after both Xrandr commands respectively as mentioned by the original poster of this solution.
The opening menu screen was way to large only seeing the upper quarter of the screen? Unable to see the actual menu itself. Had to change the resolution in ~/.config/unity3d/Harebrained Schemes/SRHK/prefs. The screen resolution width defaulted to something too large like 3000+ but the issue seems to impact dual monitor systems. Just adjust it to match your preference and save.
Runs great (with slight one-time resolution correction after install)
Increased Swapfile to 8 gigs of RAM
Very rarely there might be lag due to low RAM/swapfile
Very rarely there might be lag due to low RAM/swapfile
Runs great right out of the box
Surprised it played so well until the last 3 missions where things got heavy and bogged down briefly (less than a few seconds at a time).
Increased Swapfile to 8 Gigs
Mission cutscene playback suffered lag yet Story cutscenes played without issue. Performance bogged down in the much latter (largers maps) end games for brief periods otherwise played fine.
Once in a while the game would hang where certain options would become unresponsive during a turn and would be unable to end the turn.
Perfectly playable on low end machines for the most part with albeit brief performance issues at the larger end missions.