
Two-Bit-Parity
Published
WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 %command%
As launch options fixes missing audio
Texture overlays like grime, decay, drit, blood, puddles, etc. seems to be borked in Proton 5.0-3. They pop in and out of existence depending on where it is viewed from and what angle the camera is. The specific angles changes every launch.
I have tried with and without esync, no change. I have tried both stable and development version of Mesa drivers. I have tried both ACO and LLVM shader compilers. Also various Proton settings seems to have no effect.
This issue is not present in versions 4.x.x of Proton, however, I have experienced worse stability in 4.x.x. versions.
Works almost flawlessly! Completely flawless in borderless window.
Running in exclusive fullscreen, after alt-tabbing out and back, the game stop reacting to any mouse and keyboard input. Borderless fullscreen works flawlessly.
The GPU resets are of unknown origin, and on this system, only happens with Teardown.
Missing particle effects
Performance is a little jumpy. But nothing too bad.
Random crashes: GPU resets randomly. didn't look too much into it, but here is the journal log entries leading up to it:
'Nov 04 21:22:37 kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] ERROR Waiting for fences timed out!
Nov 04 21:22:42 kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] ERROR Waiting for fences timed out!
Nov 04 21:22:42 kernel: [drm:amdgpu_job_timedout [amdgpu]] ERROR ring gfx_0.0.0 timeout, signaled seq=181573, emitted seq=181575
Nov 04 21:22:42 kernel: [drm:amdgpu_job_timedout [amdgpu]] ERROR Process information: process teardown.exe pid 2895 thread teardown.e:cs0 pid 2897
Nov 04 21:22:42 kernel: amdgpu 0000:0c:00.0: amdgpu: GPU reset begin!