
hapijuic
Published
Black screen in full screen mode. Only windowed mode worked
No audio if not running Proton
After playing for awhile, when you full screen it drops to 1 FPS
Game looks perfectly fine viewed in Ubuntu Workspace view
You see the game main screen and everything running normally, but switching to it just shows a black/frozen screen
Crashes whenever loading a map.
Main menu +290 FPS
Still quite instable, but playable
Lots of pointed jagged textures coming off the main character, and the face polygons are distorted.
from 200 FPS down to 20-30 FPS. When looking around you and game data hadn't been loaded from SSD to memory yet, you experience large performance hits.
Crashes. Maybe due to memory (but 32GB, so not sure)
Switching to resolution 2560x1440 failed; Screen: DX11 could not switch resolution (2560x1440 fs=1 hz=0)
Error:
Switching to resolution 2560x1440 failed, trying lower one
Switching to resolution 2560x1440 failed, trying lower one
All resolution switches have failed
Screen: DX11 could not switch resolution (2560x1440 fs=1 hz=0)
Disable AA; use a smaller resolution (max 1600x900)
Launch Flags: PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_ESYNC=1 %command%
~10 FPS when weather conditions change (e.g. snow, rain)
10-20 FPS @ 1600x900
~20 FPS @ 1440x960
Environment Fx: HIGH
Anti-aliasing: OFF
Dynamic Shadows: ON
Shader Quality: BRILLIANT
Hard locks system a few seconds into starting the game
You'll see the main menu screen, and then it locks up. You need to do a hard reset. You can't switch terminals, you can't exit out the program, or switch to another program
-windowed
1~2 FPS in game, unplayable, ~45 FPS in menu
60 FPS. Runs solid
You can't change screen resolution in-game, only video setting is one quality slider for changing from low to high.
Runs perfectly
Be sure to set the game video settings to stretch mode, otherwise the UI will be tiny
Linux native client crashes on loading
Crashes after "Press any key to continue"
Crashes on startup with Proton 5.x
Error:
Win32 function failed: HRESULT: 0x80004005
Call: at line 2202 in file \Graphics_DisplayM.cpp
UE4 LowLevelFatalError then quits
Traceback:
LowLevelFatalError [File:Unknown] [Line: 249]
D3DRHI->GetFactor()->CreateSwapChain(DXGIDevice, &SwapChainDesc, SwapChain.GetInitReference()) failed at
D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/Windows/WindowsD3D11Viewport.cpp:175 with error E_INVALIDARG