
Ghosty
Published
Game runs at a consistent 60 FPS. No issues aside from occasional audio crackling.
Audio crackles on occasion, but works 99% of the time.
Fun Cave-insipred shoot-em up with cool bomb mechanics that works out-of-the-box on Steam Deck OLED.
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 %command% --use-d3d11 -USEALLAVAILABLECORES
Game crashes in fullscreen mode, requires Borderless Fullscreen or Windowed mode to even be playable
Game literally crashes mid-mission. Sometimes, the crashes so bad that the OS logs out the entire user session.This is unacceptable because the game requires that you complete missions without crashing to receive any credit for completion (you cannot rejoin mid-mission).
Tested with the current 6.8.4 kernel and with the 6.6 LTS kernel. Also tested with both Wayland and X11 sessions. Mid-mission crashes are still frequent. As it currently stands, game is unplayable with this configuration.
Smooth and enjoyable experience as long as you use Proton Experimental and avoid picking up the Halu Lv 4-5 and the Light Beam Collab Items.
Set to 60 FPS cap
On casual runs (i.e., without using Halu), the game runs perfectly. You can also use the Marketing upgrade in the Shop by itself and the game will still run fine. I don't recommend playing with high Halu upgrades (3, 4, 5) on the Steam Deck. In these scenarios, the game will drop below 60 FPS when there are a lot of fans on the screen (can drop to as low as 40 FPS). Since the game speed is tied to game FPS, this will cause the game to slow down signficantly, degrading the fast-paced experience. I also do not recommend building the Light Beam collab item while playing on the Steam Deck. This will cause your game to drop to the low 50 FPS levels at maximum, even when there are no enemies on the screen.
Frame Limit set to 60 FPS, TDP Limit set to 8 Watts