
HrHVN
Published
On Ubuntu you have to tinker most important is this. `sudo sysctl -w vm.max_map_count=262144`
PROTON_USE_WINED3D=1 %command% --force-grab-cursor -noSplash -skipIntro -exThreads=3
Must be ran in Windowed+Fullscreen to avoid mouspointer escaping the window with multiple screens.
The game will fail to boot due to lacking "vm.max_map_count" wich is defaulting to 65K, this is to little. Using the following comand
sudo sysctl -w vm.max_map_count=262144
you can temporarly increase this to confirm it works. then use this to make it permanent:
echo 'vm.max_map_count=262144' | sudo tee -a /etc/sysctl.conf sudo sysctl -p
I had to used this comand also
'protontricks-launch --appid 107410 dxvk mf dotnet48 corefonts'
Initialy the game wouldnt launch in any proton version, then i enabled the debug option by editing the file in steamLibrary/steamapps/common/proton 3.16/user_settings.test.py -> user_settings.py
and now the game suddenly runns perfectly with Proton Experimental.
Install and play, no issues on client side. Some times the server may lag or freeze, but what game dosent have server lag.
Have not had any problems plaing the Normal Early-Acces game. works purfect on Zorin!
Just recently started testing the Unstable - Beta version. Do not expect any issues beyond "beta"-issues.
Have beeing playing with both Proton 8, 9 and experimental, tried also with AMD's linux driver, but that gave screen tearing.
Not able to join Realistic battles due to EasyAnticheat not beeing recognized as running. Thus entering an never ending manual rebooting-loop by prompt.
The game tends to freeze when loading in to and out of a match, wich to my experience havent given me any penalties like the crew beeing locked in a match for 5min.
Game boots, i can signup for Online races, but without fault reccive an NullClient error from the EAC client. Single player works
The EasyAntiCheat faults when querying the backend API, it makes a request for something [key/token/binary], but reccieves either the wrong one, or nothing at all, and then defaults to a NullClient. wich throws an ACCCR-NullClient Error in Multiplayer