
Whom ❤
Published
DX12 will cause crashes but otherwise perfect.
Online multiplayer is possible at the moment but requires a bit of a trick. If you disconnect your internet and launch past the EAC launcher as if you were going to play offline, then quickly reconnect before the game tries to connect, everything will work as expected. It seems that the issue is with the EAC launcher.
gamemoderun %command%
New GE version as well as Experimental now work immediately, including online. Performance is near identical to Windows.
Same "install" in launcher bug as others
This was working fine on the same machine on Fedora, but both through Flatpak Steam and the version in the Debian repos (as well as other Debian-based distros I tried) I only get the launcher with the "install" option. Registry editing through wine didn't do anything, in fact the "bethesda softworks" folder was not even there.
Completely borked, which sucks because I was playing it on Fedora where it worked perfectly :(
Runs very well after usual modding. This is normally a bit more of a pain on linux, but steamtinkerlaunch smooths that out considerably.
Used steamtinkerlaunch to use ModOrganizer through wine https://github.com/frostworx/steamtinkerlaunch/
Did not launch with Proton Experimental, 4.11-13, or 6.21-GE-2. Some versions fail with "Application load error 2:0000065558". Fedora 35.
Genuinely runs flawlessly out of the box.
With this card in particular I would recomment setting your performance mode to 3D Fullscreen or Compute, but that has nothing to do with this game and instead is a problem with RDNA 2 in Linux.
LD_LIBRARY_PATH=$(pwd):$LD_LIBRARY_PATH %command%
A few stutters
Launch with the given launch options to use the native version, but I notice it's a bit smoother launching the windows version with Proton Experimental.