
waterlubber
Published
The game runs perfectly, however, I was unable to join any matches thanks to a "Network Error (3000)" or something along those lines. I've tested the game in the past to the same result.
I followed the instructions at https://github.com/redmcg/wine/wiki. After messing around a bit with my joystick input (also on that website), I got the game running perfectly. I am currently using it with virtual joystick drivers from opentrack for head tracking (which it will occasionally forget the keybinds for - not sure why) and EDMC, also in Wine. You may need to manually create the Journal folder in ~/.local/share/Steam/steamapps/compatdata/359320/pfx/drive_c/users/steamuser/Saved Games/Frontier Developments/Elite Dangerous
in order to get the game to save Journal files. If you are using a program, such as OBS, that uses hardware-accelerated video render, or the experimental Valve mesa renderer, be careful landing on planets. Occasionally the terrain generator can glitch out. (https://www.youtube.com/watch?v=qomwGVRIMzo) I'm not sure which caused it though. Otherwise, the game runs perfectly, with near-native performance. I went to Beagle Point and back on Linux.
Performance is fine, game runs fine. However, the UI is very glitched out, but usable, and the exterior view/render is completely broken (appears to be a sort of texture "noise" and spaghetti)
Tested after running protontricks 244850 -q dotnet472 xact. Game was pretty laggy, with lots of stutter. The audio was very stuttery and worked sporadically. It was playable, however. I also experienced issues with it stealing the mouse from my desktop environment (MATE), preventing me from clicking in any other window and having to kill the game from a tty.
Fullscreen can occasionally be buggy and mouselock is weird, but otherwise the game is completely playable when the -force-opengl launch option.