
winnbarr185
Published
Robocraft 2
Tinker Steps:Switch to experimental, Set launch options
mangohud %command%
► Multiplayer
Overall (online):Didn't Work
Bandwidth is less then what it should be and the game client can't keep up as a result. The game also shows the ping being around 1050ms regardless of which server is used. Also it feels as though networking is somehow tied to rendering because when I drop resolution to increase FPS, bandwidth increases proportionally and CPU use only mildly increases but the issue still persists
Because only multiplayer networking is broken, robocrafts built by other players can be downloaded from the CRF2 and robocrafts can still be built, tested and saved online.
Proton Experimental
Distro:Freedesktop.org SDK 22.08 (Flatpak runtime)
Kernel:6.4.8-200.fc38.x86_64
RAM:64 GB
GPU Driver:4.6 Mesa 23.1.1 (git-fa55e3c026)
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-1185G7 @ 3.00GHz
Proton Experimental
Distro:Freedesktop.org SDK 22.08 (Flatpak runtime)
Kernel:6.4.8-200.fc38.x86_64
RAM:64 GB
GPU Driver:4.6 Mesa 23.1.1 (git-fa55e3c026)
GPU:Intel Mesa Intel Xe (TGL GT2)
CPU:11th Gen Intel Core i7-1185G7 @ 3.00GHz