
Tomast1337
Published
For some reason for me this games is much slower on linux, even with native support
Every game that uses ubisoft connect does not work
I've tried GE Proton and some tinkering guides that I've read, but nothing seems to work
Ubisoft Connect keep asking for a non existing product key
Ubisoft Connect is no compatiable with proton
Works perfect out of the box, but i expect the rockstar game launcher will be a problem in the future, like it is always
My monitor is going out of scale, and I couldn't find any source on how to solve this.
tried to change the game's resolution in the .ini config files
To make the music for this game work on Linux, follow these steps:
Go to the directory where the game's music is located, {game directory}/Music.
Convert all the music files in the game from the .wma format to .mp3.
Rename the .mp3
files to .wma, overwriting the original files.
I don't know why, but this works. I tested it with the Steam versions of RollerCoaster Tycoon 3: Complete Edition and RollerCoaster Tycoon 3: Platinum.
I recommend doing it this way.
Use ffmpeg to convert the .wma
files to .mp3
:
for f in *.wma ; do ffmpeg -i $f ${f%.wma}.mp3 ; done;
This will generate several .wma.mp3 files.
Delete the .wma
files:
for f in *.wma ; do rm $f ; done;
Rename the .wma.mp3
files to .wma
:
for f in *.wma.mp3 ; do mv $f ${f%.wma.mp3}.wma ; done;
After this, the music should work on Linux.
To make the music for this game work on Linux, follow these steps:
Go to the directory where the game's music is located,
{game directory}/Music
.Convert all the music files in the game from the
.wma
format to.mp3
.Rename the
.mp3
files to.wma
, overwriting the original files.
I don't know why, but this works. I tested it with the Steam versions of RollerCoaster Tycoon 3: Complete Edition and RollerCoaster Tycoon 3: Platinum.
I recommend doing it this way.
Use ffmpeg
to convert the .wma
files to .mp3
:
for f in *.wma ; do ffmpeg -i $f ${f%.wma}.mp3 ; done;
This will generate several .wma.mp3
files.
Delete the .wma
files:
for f in *.wma ; do rm $f ; done;
Rename the .wma.mp3
files to .wma
:
for f in *.wma.mp3 ; do mv $f ${f%.wma.mp3}.wma ; done;
After this, the music should work on Linux.
It is a native port, but the lauch option "--force_s3tc_enable=true" is necessary to fix the foliage
--force_s3tc_enable=true
Have fun
It works perfect, even better than windows , without some tinkering the animation are not working.
I had to the game's resolution in the videoconfig.dat file, lines 43 to 57, also I deleted the "ANIMS" and "MODELS" under "data/ART", to fix the animations