
PenguinOfWar
Published
Requires a little bit of doing but otherwise works pretty reliably, especially if you are willing to use DX12 and sacrifice frames.
For Vulkan, edit <steamdir>/Atlas Fallen/media-next/renderer_git/settings.vulkan.json
and change the "vsync"
value to false
otherwise the game crashes at the logos.
Occasionally kills Pop!_OS audio driver on launch requiring a tab out to terminal and running systemctl --user restart wireplumber pipewire pipewire-pulse
Requires the latest free update to work at all on Vulkan even with the vsync fix. Once past the logos using the vsync fix, Vulkan will reliably crash when trying to load into a rift challenge area. Quitting and reloading with DirectX 12 just for those areas was the workaround.
Make sure you are on the latest free update for the game, it's listed as DLC on Steam. The only way to play this without tinkering is using DirectX 12, however the performance hit is major with a huge drop in framerate and worse frame timings. Vulkan works much better once you overcome the logo issue with the vsync fix, however I still found myself dropping back into DX12 for rifts as Vulkan would reliably crash when trying to load these areas. If Vulkan support were to be patched, this would be flawless. Overall worthwhile to tinker as the game is very enjoyable especially on the latest patch.
Plug and play. Looks good, runs well. Slight micro stuttering in some places but understand that is an issue on Windows too.
For completeness I did also test GE-Proton9-25 and this caused visual artifacting on some reflections and ground textures. Default Proton does not have this problem.
Works perfectly with recommended Steam settings. Click play and enjoy this underrated title.
If you tab out of the full screen it will occasionally not let you back in.
Works well with no issues other than the mentioned voice recognition. Incredible game.
"Volk" voice recognition does not work. Use the "Windows" option instead, that works perfectly.
At night background trees have occasional white highlights around the branches.
Had to disable adaptive sync in my display settings to prevent brightness flickering issues as it was very noticable in the dark but that was not unique to Phasmo.
Boots natively after libssd install but window cannot be focused on Pop_OS
Doesn't work under Proton either. Only boots under experimental, and after that it hangs every few seconds with a "not responding" system dialog.
Setting textures to low and disabling anisotropic filtering gets the game mostly playable. Still get occasional 1+ second stutters/freezes.
Disable anisotropic filtering and set model textures to low
I'm going to call it "playable" because technically it does work, and if the games well known performance problems (also present on Windows) weren't a factor this would easily be a Platinum for compatibility.
The main culprits are textures medium or above and any anisotropic filtering at all which immediately tanks performance from triple digits down to as low as 30 even with frame generation.
The remaining stutters become much less frequent but they will still happen at awkward moments and get you killed. Shame as it's an excellent game and I'm loving it when it allows me to love it.
White screen on Microsoft login page resolved by right-clicking and selecting "print". Restarted and it then worked fine.
Game works perfectly out of the box. DLSS, ray tracing, ray reconstruction, frame generation, everything looks great and performs perfectly.
Game boots fine (usually) but gets stuck connecting to the network when joining a game or running benchmark
Sometimes it gets stuck on the epilepsy warning.