
RoDoX
Published
The reason I picked Borked is because currently the game is stuck at the serial key popup, which is preventing me from playing the game. When that popup comes up, the game asks for me to type in the serial key. After doing that, the game will claim a connection error occurred and then I'm stuck into a loop where I choose Retry and then it keeps asking for a serial key. I can't get past that and try the gameplay any further. In other words, this is a gameplay-breaking bug, and that's why I chose to go with Borked.
This game runs horribly, the "Native" version's framerate is atrocious when playing on a docked Deck.
When running this game natively, the frame rate is all over the place, induces motion sickness.
Running this with Proton 9 Beta gives a less but still unstable framerate that becomes annoying after 3 minutes, tops.
After Proton 3.7, we received another update to Steam, which apparently broke Helldivers, which required libgnutls.so.30 to be symlinked into pinned_libs folders (for 32 and 64 bit). Now, Helldivers will page fault if SteamPlay detects a libgnutls symlink in libbed_pins, meaning it will not launch AT ALL. Speaking of launch, previously, launching Helldivers was just a matter of double-clicking on it and eventually the game would come up; Now, the 64-bit launcher requires PROTON_USE_WINED3D11=1 %command% in order to start the game with WineD3D, which I do not recommend because performance will suffer drastically. If you're trying to play this game on a laptop, do not forget to tell Steam to offload the rendering to your dGPU or it will handle it to your iGPU with this launch option: DRI_PRIME=1 %command% . But the main problem here is why the heck is multiplayer no longer working? Some games like Ultra Street Fighter IV does not require that tweak, but Helldivers does, so Proton really needs to address the libgnutls problem in order for multiplayer to work in Helldivers.
This is an update to my previous rating, which was published a few hours before Proton/SteamPlay 3.16-6 was released. Under Proton 3.16-6, the game just-works. Meaning it requires no tweaks, no workarounds, no symlinking, nada. The game runs just fine, multiplayer is working as it should. There is only one minor issue here, every so often Helldivers will force-quit on me and return to desktop, but I believe this has nothing to do with Proton because I remember I've experienced the same on Windows and even on the PlayStation Vita. Good job, Valve.
It requires additional steps to go through the sign-in window in order to play it on Deck
PROTON_NO_WINED3D=1 %command% -windowed
For those who don't have a keyboard, follow this guide I made: https://youtu.be/eYg__lqoch4
This game is a no-go for my machine, which is an AMD-based laptop (AMD A12 APU + Radeon RX540). All it does is show a popup with a progress bar down at the bottom that, when it reaches the end, the popup goes away, the game syncs up and that's it. Disabling WINED3D11 does nothing and neither does going with OpenGL. Also, tried it with multiple Proton versions (3.7, and 3.16). Maybe PC Building Simulator deserves another chance after it leaves early access, but until then, I'd consider to stay away from it.
This game won't go past the screen where it displays the brands - that's when I tried to run it with Steam. On Lutris, it's another story and the game FINALLY goes to the main menu. An issue I had was no fonts in the game, but after going into Winetricks and installing all fonts, they do show now. However, I'm unable to successfully finish a virus scan because the game tells me to "press the button below" to run a virus scan but there is no such button! Just a blue progress bar, which is stuck, meaning I'm unable to run a virus scan and therefore I'm stuck with a computer I cannot fix/deliver, so it's game over. Anyone else run into this issue?