
Odium? Barely even know 'im
Published
Cogmind
Tinker Steps:Set launch options
unset SDL_VIDEODRIVER; %command%
Under X11 this worked fine with no modifications - under Wayland it required unsetting the environment variable as noted.
Proton 9.0-4
Distro:openSUSE Tumbleweed
Kernel:6.12.9-1-default
RAM:31 GB
GPU Driver:4.6 Mesa 24.3.3
GPU:AMD Radeon 760M (radeonsi, gfx1103_r1, LLVM 19.1.6, DRM 3.59, 6.12.9-1-default)
CPU:AMD Ryzen 5 7640U w/ Radeon 760M Graphics
Proton 9.0-4
Distro:openSUSE Tumbleweed
Kernel:6.12.9-1-default
RAM:31 GB
GPU Driver:4.6 Mesa 24.3.3
GPU:AMD Radeon 760M (radeonsi, gfx1103_r1, LLVM 19.1.6, DRM 3.59, 6.12.9-1-default)
CPU:AMD Ryzen 5 7640U w/ Radeon 760M Graphics
Monster Hunter Wilds
[Beta test] Game goes black, grey, then crashes with a crash report window (which closes)
Tinker Steps:Custom Proton: GE-Proton9-16
Installs:Yes
Opens:No
may be a problem specifically on Nvidia cards
Custom Proton: GE-Proton9-16
Distro:Fedora release 39 (Thirty Nine)
Kernel:6.6.9-200.fc39.x86_64
RAM:32 GB
GPU Driver:NVIDIA 545.29.06
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 5 3600 6-Core
Custom Proton: GE-Proton9-16
Distro:Fedora release 39 (Thirty Nine)
Kernel:6.6.9-200.fc39.x86_64
RAM:32 GB
GPU Driver:NVIDIA 545.29.06
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 5 3600 6-Core
Monster Hunter Wilds Beta test
Tinker Steps:Custom Proton: GE-Proton9-17, Set launch options
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
Graphics:Heavy Artifacts, Missing Textures
terrain disappearing and large flat artifacted geometry
Performance:Significant Performance Problems
very low framerate
Disable DLSS (on by default) to fix light flickering
Custom Proton: GE-Proton9-17
Distro:openSUSE Tumbleweed
Kernel:6.10.9-1-default
RAM:32 GB
GPU Driver:NVIDIA 550.107.02
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 5 3600 6-Core
Custom Proton: GE-Proton9-17
Distro:openSUSE Tumbleweed
Kernel:6.10.9-1-default
RAM:32 GB
GPU Driver:NVIDIA 550.107.02
GPU:NVIDIA GeForce RTX 3080 Ti
CPU:AMD Ryzen 5 3600 6-Core