
Lu
Published
Default controller layout has Nintendo confirm/cancel layout
TDP 5W
Back buttons set to dpad left, dpad up, dpad right and Enter key, trackpads set to mouse cursor + mouse click
40Hz refresh rate and framerate cap, half rate shading
On some occasions (e.g. Vaal gems), in-game windows will not fit the screen and become partially unreadable
Occasional missing textures in maps
Runs fine out of the box, though I recommend a 40 or even 30 fps cap for the optimal experience. Super juiced maps may see severe frame rate drops regardless of the setting, and do keep in mind that the battery won't last super long as this is a demanding game.
Controller support is the same from the console versions of the game, i.e. it works phenomenally well and allows accessing practically every function of the game, except for (afaik) chat, which I mapped manually to one of the back buttons, but will summon the Deck's virtual keyboard correctly once the window is there.
TDP 5W
Text is tiny and/or has artifacts on Steam Deck
Game is meant for higher resolution screens and does not adapt well to the Steam Deck's native resolution
Controller support is buggy due to poor usage of Unity's UI
The game runs great on Linux, no instability whatsoever, but does not have good controller support and does not adapt well to the Deck's 800p resolution. It should be played on Desktop Mode with an external monitor or on a computer
Needs 15W TDP and Medium quality settings for consistent FPS
Game is not completable without significant tinkering beyond the skill set of most Steam Deck users
protonhax init %COMMAND%
Daemon needs to be launched via protonhax as well
As mentioned by other users, the game is not completable on Steam Deck (or Linux in general) without significant tinkering. The ARG elements (having to log into twitter, download PDFs, etcetera) are a given, but the game relies on a DLC called the DAEMON which is a secondary executable that, when open, will enable certain in-game events to occur, as well as provide solutions for randomly-generated puzzles.
A handful of the game's 18 endings require the DAEMON, thus making mandatory to finish the game. The problem is that, for it to work, it must be run from the same wine prefix as the main game, which I was only able to do via protonhax, which I had to resolve dependencies manually for and then compile using GCC, which required disabling SteamOS readonly protections. I don't think the average Steam Deck user can (nor should) be doing these things. I question why the game shows as Verified.
The game also displayed a handful of bugs and crashes, but they seemed to be related to faulty game logic and not platform issues.