
[λG] Dλvid
Published
Native version doesn't launch. Switched to public-beta branch and forced Proton 9.0-4.
Despite the tinkering there is still a tiny amount of input lag, but it's playable
Other combinations of tinkering methods resulted in greatly reduced framerates (around 40fps instead of 200+)
Why bother making a native version if you can't commit to maintaining it? Runs okay-ish through Proton 9.
Works out of the box, needs small improvement with Gnome
Cutscenes will stutter if Gnome pops a notification in the middle of one, runs perfeclty otherwise.
Runs well out of the box, no game-breaking bugs
Game freezes when exiting the game via pause/main menu
Needs optimization with Gnome - Cutscenes freeze when a Gnome notification pops
Broken experience on a multi-monitor setup, especially when leftmost monitor is a different resolution
On a multi-monitor setup the game launches on the leftmost monitor. Since my leftmost monitor is a different resolution than my primary it screws with the game when I move it to the correct monitor. For example holding tab in multiplayer results in off-screen scoreboard.
On a multi-monitor setup if the game is launched on the wrong monitor likely resulting in the wrong resolution, if you move it to your primary monitor while the Valveguy intro is playing, your mouse input will be offset by the difference between the resolutions and become barely usable. The only workaround is to first skip the Valveguy intro, then move the game to the correct monitor.
The game will always launch on the leftmost monitor, and if it's a different resolution there are bugs that I couldn't solve with any launch parameters described here on protondb. The only workaround that worked for me is to unplug monitors other than my primary.
Works but launching with forced experimental + Vulkan required for mic to work in multiplayer
Microphone selector was broken and mic wasn't detected