
Bagel Bug
Published
40Hz - 50Hz, lock in-game FPS to display's refresh rate
Small text, laser pointer's screen is blurry and unreadable
Runs well above 60 FPS when the framerate is uncapped, but using "Allow tearing" and the in-game "Max FPS" setting at the same time destroys the frame timing and causes massive amounts of stuttering. I have to disable either for the game to run smoothly, basically choosing between added input latency or shortened battery life.
Steam Deck has more than enough power to run this game smoothly. Despite the frame timing issue preventing me from using my desired configuration, it's still a playable experience.
Gyro aiming, right trackpad mouse and click to jump, back grip buttons for switching weapons
Very minor frame drops during normal gameplay, big drops when meteors crash
Very playable. Mostly stable 60 FPS. About two hours of battery life with lowered graphics settings and locked FPS. DX11, vsync disabled in-game and screen tearing enabled in Steam OS for minimal input latency.
Now runs at a smooth 90FPS at medium settings on OLED without any tinkering. Currently still no Steam cloud support, using Syncthing to sync my save between PC and Deck.