
Flor
Published
Crashes on load game. Text background transparent. Full screen is screwed up. Text in list of saved games shows up as boxes.
Purple graphics glitch is pretty bad, and breaks immersion, as is bad frame-rate (though that might not be a Linux specific issue)
In starting town (but not before) many objects show as purple monochrome artifacts instead of shaded+textured meshes. This happens in "Potato" gfx settings and "Ultra": no graphics settings seems to fix it.
On initial launch, displayed and actual cursor position did not match (had to move mouse higher in screen to click things).
Additionally sometimes (though only with X-Windows) alt-tabbing left the mouse captured.
~10 fps in starting town, even with "potato" graphics. Does not appear to be a GPU issue, but general CPU performance. Maybe bad culling or scene management?
I was able to get decent framerates (~40 fps) at 4k resolution and pretty high settings in the starting zone, so I think the rendering performance is ok (though not great, I had to drop pretty low to actually hit 60fps anywhere)
Game hands on exit (leaving one CPU core floored). Can be force quit with out issue (ex: via 'kill'), though this can be a bit annoying to do if you also have the mouse capture not getting released bug.
Game is playable, and one area worked pretty well (the starting zone). As game was generally less polished that I expected (not Linux specific), and I had major visual glitches ( I assume Linux specific) so I stopped playing, but its quite possible the rest of the game would be fine (like the starting zone) and thus it MIGHT be mostly fine.