


The game would crash frequently after the half way point.
Beyond the half way point of the game, it would crash during game events and/or during autosaves.
After a specific scanner upgrade, the upgrade announcement would be stuck on the screen and not go away until the game was over.
Ignoring the crashing, it was a great experience on Linux.

Event crashes the game after the 50% mark making it impossible to complete.
An event at the 56% game completion mark crashes the game making it impossible to continue.
Generally a good game with a unique premise, but ruined by crashing towards the middle of the game.

Run ootb
I got a bug by trying to play with a controller, but according to the steam forum it is not a Linux related issue

Limited to 30fps
Drops to 20-25fps near the end of the game
If I opened the menu after manually saving, the menu items would disappear as I hovered over them until I restarted the game. I would also have to use the touch screen in the menu at this point.

Crashes after main menu
Switching to Steam Linux Runtime 1.0 (Scout) worked immediately. Did not test older Proton versions.

nvidia-offload %command%
On Proton performance was terrible and the game crashed on launch when using my laptop's discrete GPU. There's a secret "Steam Linux Runtime" in the force compatibility dropdown that works a lot better.
Sometimes the map would just freeze when opening it and wouldn't let me move the perspective. still able to close and reopen it though. Fixing required restart. Also, like halfway through the game, one of the popup things telling me that I picked up an upgrade got stuck on my screen and was pretty much glued to the save. Restarting and reloading didn't get rid of it, only starting a new game would.
No idea if these issues are linux specific, but they're what I experienced
For some reason the camera only moves with mouse movements past a certain threshhold, so looking around can sometimes feel juttery if trying to move your view small amounts. Besides that, a pretty good experience.
framerate starts to struggle when switching the visor mode on the map, otherwise just fine
reports on this game are scarce, so the jury's out on whether the VR mode works nowadays, your milage may vary.
gamemoderun %command%
The main menu had about 30FPS and horrible frametimes. Did not affect the game itself.
Working perfectly OOTB.

No VR support with native version, produces an error message with Proton in VR
not tested without VR

Valve Index - VR doesn't work naively or in proton
Doesn't recognize VR when launched native, nor when launched via proton.

Without Proton, VR is not recognised at all. WITH Proton, game freezes up completely.
With Proton 5.0-9 and 4.11-13 Game launches, menu shows on desktop for a moment before VR registered, then the game freezes completely. Without, VR is not recognised at all.
Overall nice port, everything works, occasional FPS slowdowns
Slight framerate slowdowns


Game works native on Linux. On Proton it works out of the box too with DXVK, good performance with this DX11 to Vulkan translation even in 4k.


As noted in another report, this isn't actually run in proton. The developer has a Linux native port that just isn't advertised on the page. The native version works without issues.

runns fine

Okay, I lie: I've played the native version. I'm not sure why it isn't checked in steam, but it downloaded and installed a linux-client on my end. Which worked flawlessly (okay: apart from an annoying bug of an upgrade mentioning that you can't get rid of).


40-60 FPS with integrated graphics. Performance better than expected.



Stable 60 FPS after short initial stuttering
