

No issues detected. Installed and launched on Steam without any options, and so far the game hasn’t caused any problems.
Just a slight micro-lag right before a cutscene starts, but nothing that freezes or makes the game unplayable.

Просадки fps ещё можно простить, но зависания без возможности даже интерфейс стима открыть непростительны
Зависание при загрузки локаций после катсцен или смерти

Works fine since v1.0.4, but frequently freezes in the main menu for a few seconds.
Please ignore my older thumbs-down report for a previous version of the game from two weeks ago, which states that the game freezes when unlocking the first skill - this issue has been resolved as of version 1.0.4 and the game seems to work fine now with the exception of the frequent freezes in the main menu, which is merely an annoyance but not a "real bug".

Had some issues initially using Proton9-04 (game wouldn't even start), so I changed to current GE-Proton9-27, had a slightly glitchy intro movie, and the game is pretty resource intense so I had to tweak settings as to be expected (really great settings menu was able to get settings just right). Had no crashes and was able to assign skills with no issues, played several hours so far.

Works just great OOTB
It works exactly as it does on Windows, both in graphical quality and also performance are similar.
I'm probably going to risk it and saying it that frametimes seems more stable on Linux at the same framerate.
Altough both (Windows and Linux) does crash when unlocking the first skill for the first time for some reason, after re-entering it doesn't crash anymore, it happens on both operating systems for some reason.
100% Recommended!

Game works fine for some time, but it freezes when you try to unlock the first skill.
The game frequently hangs for a few seconds while in the main menu or during cutscenes.
Unfortunately, the game freezes when you try to unlock your first skill, which is a game breaking bug unless you do not intent to unlock any skills -- not sure if that's even possible, though...