


You can play the plaza and minigames really well, condo stuff needs more optimization on the deck.
Changed back grip L4 button to respond as a ctrl key
When the game uses a lot of memory specially in condos the audio of the entire steam deck cut off for some seconds.
Game goes really fine until you load a heavily edited condo, then FPS goes between 25 to 15
Occasional crashes only on heavily modified condos when you alt tab out of the game on desktop mode.
You can load the plaza and minigames and play them just fine without issues, haven't tried going into a condo or hosting one at the time of this report.
I would not suggest to play this game on handheld, even the community layouts can't cover all the diverse controls that this game offer, if you gonna play it on the deck try using a keyboard and mouse.
Game runs surprisingly well when you play plaza and minigames, condo stuff just needs more optimization, specially with condos with a lot of workshop stuff, I/O logic and canvases.
Overall, Runs well but I wouldn't suggest playing it on the steam deck without a keyboard and mouse and try to be careful with condos specially if it using a lot of resources because if you alt tab the game on one of those you risk your game to get a crash.
P.S: PixelTrail Games has on their trello page that they will ship someday on the future an update that focus on make the game verified on the deck including controller support.
replaced voice chat button with crouch (community layout)
game doesnt have full controller support
very very very great experience, some small frame drops but turning down graphics settings makes it run great
Game sometimes dropped to 30-40 FPS, still playable and could probably be fixed by lowering graphics settings.
Played Ball Race and Zombie Massacre, both worked fine without any issues.
Despite it being marked as unsupported on deck, game seemed to work fine using my Steam Deck outside of performance issues, which could probably be fixed by lowering graphics settings.
Extensive layout configuration is reccomend if playing with only game-pad. Radial menu on left track-pad and some extra controls using the back paddles.
Artifscting occurs in textures, usually apprent in shadows.
Slowdown is to be expected in packed lobbies, and during events where the lobby is configured with many entities.
Set refresh rate to 40 and turn on FSR.
When entering lobbies with very high player counts, there is a small chance the game might hardlock.
Lags when lots of players are online
Everything in the plaza and condos can be experienced perfectly with a simple control scheme. Games take a little more control tinkering.
The game is still in early access and only has partial controller support. You will need to configure a mouse input in order to navigate the menus and play pretty much every game. I do know, however, that the team has a Steam Deck and is looking to improve controller support in a future update.
All the custom playermodels downloaded and worked just fine, I can hear voice chat (although I don't know if the Steam Deck's built-in microphone is being picked up. It'd require testing with someone), every online feature works fine.
In regards to actual games: Some games like Minigolf work fine with the controls you'd use in the plaza, but other games like Accelerate would necessitate a lot more time taken to find a good control scheme. However, I believe it is definitely possible to find a totally playable scheme for every game, given you have the patience to create it.
bound some often used keys (q and c) to the dpad
Works as well as it does onn my regular pc. You will need the mouse a lot though, no menus really support controller.
Tower Unite is a game that will always be close to 100% GPU usage but you can expect to be mostly close to 60 fps if you take time to tweak the graphical settings.
Do not forget that Tower Unite is still in early access and in heavy development. It has not been optimised for the Steam Deck and still lacks full controller support.