


Requires Steam Deck touchscreen to get past secondary launcher.
Use touchscreen to get past secondary launcher. Might need to find a different controller layout.

Just change controller layout to Pandahero's "FF7 Steam Deck" and you can tap "A" to make it past the initial screen. No fuss, all game!
This is a classic, so don't go all crazy with mods, just have fun the way it was meant to be played!
Wasn't clicking, used Decks touch screen. Though subsequent launches it seemed to work fine.
Works fine, no issues that I found.
The launcher/in-game controller mapping does not support X-Input natively. Using "The Runion" multi-mod to add in native X-input support is highly recommended. Use https://github.com/MrSirKingLord/ff7_reunion_linux for installation instructions. Alongside native X-input support, the multi-mod adds proper 60fps battle menus (like the PS1 original), re-translation/localisation, and other accessibility changes. Go to "/home/deck/.local/share/Steam/steamapps/common/FINAL FANTASY VII/The_Reunion/" to find the "Options.ini" for configuring the mod.
The launcher can only be navigated with a mouse. (Note: when using "The Reunion" mod, the launcher is only used for starting the game.)
Unmodded, Final Fantasy VII does not natively support X-input so both triggers and the d-pad cannot be properly mapped.
Technically untinkered play would still work 100% fine but button mapping will be more or less incorrect unless mapping the keyboard input to the gamepad.
Initial launch window can be configured using the touch screen. The secondary splash screen however (titled "Keyboard") cannot be bypassed without pressing X on a dedicated keyboard it seems. Pressing X on the virtual keyboard did not dismiss the screen.
Cloud save service was offline when I tested but this might have been a temporary issue
There is also a patch available for 60 FPS battles but haven't tried it yet.