


Keyboard button icons
Followed this guide on proton 9.0-4 and everything runs well now. https://steamcommunity.com/sharedfiles/filedetails/?id=3248471960

I tried many layouts, inlcuding these recommended in previous report, none were working for me

Every time the game gets to the main menu, it resets the controls to garbage.
This game has partial controller support, meaning mouse and keyboard inputs are required (on all platforms) and setting the controls is generally very buggy. This is the best I could come up with, and it's working very well with only minor inconveniences.
- Set proton in Properties -> Compatibility.
- Set the control scheme to the one I named "Actually working controls - read description".
- Start the game. You see the opening screen. Press Start (above right joystick), then use the trackpad and trackpad click to navigate the menu. Go to Options, Bindings, press Default, press Ok. Close the menu.
- Press A and walk (using the joystick normally) to Start New Game. Pick a bunk. Here you need to use the keyboard - Steam+X opens the keyboard. When prompted to press Space or Enter, use the keyboard to enter those buttons. Write a name (or keep "Raz") and start the game.
- Do the little tutorial.
- When the game begins, as before - Press Start (above right joystick), then use the trackpad and trackpad click to navigate the menu. Go to Options, Bindings, press Default, press Ok.
- Now you can play the game and all controls work.
- Every time you reach the main menu, the controls reset and you have to set them to Default again.
This way, the game works very well with the exception of wrong button prompts.
If you're annoyed with the UI stretching from 4:3 to 16:10, follow the steps described in this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3248471960
Download the Widescreen Fix, unpack it into the Psychonauts main folder, edit the ini to say WidescreenHudOffset=111.111 and add the following launch option:
WINEDLLOVERRIDES="dinput8=n,b" %command%

Valve are huge pieces of shit and removed my Steam Deck guide. So the game is impossible to play on Steam Deck unless you're me.
No I will not be reuploading it. I'm not risking my steam account. Go fuck yourself if you're planning on harassing me over it like everyone else.

Native sounded fine; Windows via Proton was noticeably worse.
Game would randomly unbind controller for no apparent reason; no xinput support on native, resulting in a spinning camera
Cloud saves do not work on the native version
Sadly the game is in a pitiful state. The native Linux version is missing xinput support and cloud save functionality, meanwhile the Windows version boasts significantly degraded audio and random unbinding of controller buttons. Not to mention sometimes for no apparent reason it'll show keybaord icons even while using controller, making playing the game needlessly confusing. I would love-love-LOVE for this to get patched, but there's no way to tell if that will ever happen.

Unplayable with the default controls, was unable to change in game key bindings. Absolutely shameful for Valve to mark this as "playable".

I needed to follow some steps on the PCGamingWiki article to avoid controller spinning and enable controller glyphs.
- Camera spins when using controller (Linux)
- Mouse/keyboard input prompts when using controller (Linux)
- Generic controller button icons (Linux)
Those are the steps to follow. You will also need to bind the escape button to any unused buttons on the controller to be able to open the game menus and settings (arrow down or up, or the back buttons).
The game starts for the first time with lower resolution, you can change it to 1280x800 in the settings menus.
Once the issues are fixed, the game is running very well.

Would not give this game Steams "playable" tag in it's current state. With some tinkering it might work for you ...until it doesn't
This is one of my favorite games in my Steam library, and overall it seems to run really well on Steamdeck, but in it's current state it's not a great experience on the deck due to random controller issues and incorrect controller icons. I encountered the commonly reported spinning camera issue, tried a few suggested fixes and different community controller layouts. No luck until I tried reinstalling the game, then it worked okay with default controls. However, after exiting to the main menu, the game randomly switched keyboard bindings giving me a different key prompt and I could't bring up the menu or start the game. Not recommended for a casual user

After tinkering a great experience. Wish the devs would make it a perfect out of the box experience
https://steamcommunity.com/app/3830/discussions/0/864979455204750928/ Fix is referenced from https://www.pcgamingwiki.com/wiki/Psychonauts Solves controller camera spin bug
Camera spin but solved in tinkering section
WINEDLLOVERRIDES="dinput8.dll=n,b" %command%
Followed this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2977194916
TDP 6W
Had to bind controls in game.
You have to bring up the Keyboard to type your profile name on your first playthrough, but doing that works fine. (Though you could just leave it as Raz if you want.)

Graphics: Switch to full screen. Controller: apply "Wraith's Better Controls".
If you change the game's resolution without setting it to full screen first, then the mouse cursur is not displayed at the position that the game thinks it is. So: first set the game to full screen, then change the resolution.
Native game runs great, but only with changed controller config. Otherwise it can't be controlled due to spinning camera.
Got the widescreen fix to work. Works really great, only other fix would be to make controller prompts show up.
WINEDLLOVERRIDES="dinput8.dll=n,b" %command%
Installed the Psychonauts Widescreen Fix https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/psychonauts and changed the Psychonauts.WidescreenFix.ini's offset from 100 to 111.111
Had to bind controls in-game and edited the layout to make it play better. Better Controls was a great starting point though.
TDP 6W
Had to rebind a bunch of stuff to get the game to play well. Also inputs don't show controller buttons as a result of having to bind keyboard buttons.
Had to bind controls in-game and edited the layout to make it play better. Better Controls was a great starting point though.
TDP 6W
Had to rebind a bunch of stuff to get the game to play well. Also inputs don't show controller buttons as a result of having to bind keyboard buttons.
changed the basic buttons because in my case the basic layout of the game was on other buttons than in the selected layout, but this layout is a great starting point
30 fps lock, TDP limit on 6 watts
Proton version to go: Proton 7.0-6
without comptablity, the game just won't run, if you try to run the game on GE-Proton7-53, you get an error screen from the game that it needs DirectX9 to run, and only when I chose Proton 7.0-6, the game ran smoothly and I had no problems in the process. Default layout is not adapted to the game, as the game assumes keyboard buttons, so it's very convenient to choose Wraith's Better Controls layout to start with, then if anything is not comfortable to change. I couldn't repeat the spinning camera issue, as well as the problem with the controller icons

spinning camera
Inputs are extremely broken and there is a spinning camera issue
This game should not be verified whatsoever as the official description by Valve straight up lies an describes incorrect information about the game. Controls do not work and prompts do not show up. By default steam ops to use the Linux version but it is extremely broken. Not that windows is any better with proton but it's a shame valve half assed it and slapped a playable badge. Even with community layouts I was not able to resolve the spinning issue and my personal layout for resolving this no longer works.
Smooth gameplay with no stutters, and good on battery life during gameplay. I highly recommend using "Wraith's Better Controls" community controller layout as it resolved camera spinning issues and avoids time having to manually re-map all controls and keybinds.
Disable FXAA
Need to reset controls to default everytime, and the controller icons aren't showin up
I had previously tried to install the game, and ended up spending about an hour banging my head against the wall. But for some reason, uninstalling and reinstalling fixed all my major issues.
Switching to older versions, just gives graphical glitches and doesn't even accep input.
Install the Native Linux Runtime from the Compatability tab to enable cloud saves - before playing the first time.
If you have already played on the Proton version, make sure you backup your save files from /.local/share/Psychonauts/Profiles/ and move them to the /home/deck/.local/share/Steam/steamapps/common/Psychonauts/profiles directory. Notice, the directory names are in lower-case.
Original Resolution had to be changed.
Poor precicion before resolution was set to native display resolution.
Install the Native Linux Runtime from the Compatability tab to enable cloud saves - before playing the first time.
If you have already played on the Proton version, make sure you backup your save files from /.local/share/Psychonauts/Profiles/ and move them to the /home/deck/.local/share/Steam/steamapps/common/Psychonauts/profiles directory. Notice, the directory names are in lower-case.
Some configuration changes needed.
Controls didn't work or show buttons on screen, instead showing keyboard prompts.
Cloud saves didn't work.
Even when setting the resolution via Steam Home, initial aspect radio is 4:3
Camera would continuing spinning even after changing to a community layout; buttons were working but couldn't pause or turn the camera
As many others have mentioned, this is one of THE tinkering games that isn't unsupported by Valve; if you work at it, it will work perfectly.
When you start the game for the first time, it is in windowed mode. On this one, the entries are all shifted and it is a bit difficult to modify the game options. You have to set it as fullscreen.
Every time I run the game, the input options are all changed. I have to go into the options and reset the default values. Also, with the default layout, the camera doesn't stop to spin. It is fixed by using the official layout or a community one.
With the default configuration used by steam, the game stores the save files in a weird place and does not sync them with the cloud. By changing the proton version, the game uses the game folder for the save files and the sync with the cloud works again. Beware, you have to manually move your save file if you change the default configuration after playing the game. With the default configuration, the save files are stored in your .local/share folder.
On the default configuration used by steam, the game kept crashing in a cinematic. No problem with Proton 5.13.
TDP set to 8w
So the linux build defaults to windowed and the on screen cursor desyncs its position making it incredibly difficult to get through the menus to change the graphics setting to go full screen. IT IS DOABLE THO, but basically where your cursor shows on screen is not where it registers in game and is offset. Once you manage to get it to go fullscreen it works great.
In game cursor is offset until you manage to get it set to fullscreen. Whatever official control scheme double fine set up for the game does not work one bit.
As stated in other section. The default controls that Double-Fine setup for the game just don't work. Be prepared to have to rebind a lot of stuff and tweak the triggers. I uploaded my control scheme and is available and works. There's also plenty of other Community ones you can try out as well if you don't wanna deal with rebinds. Also be prepared to be frustrated with the cursor being offset until you manage to get it to go fullscreen. Once the initial pain is over the game works great from start to finish. I was constantly using the quick resume feature of the Deck and ran into no problems at all unlike other games i've tried. I know i've seen a lot that are going the proton route for this one, but you really don't need to.
The game required some tedius tinkering in the game binding settings and fixing some camera issues. After that it is a solid experience.
I would load the game and the camera would rotate on the horizontal axis.
The joystick does not work in the settings menu. The regular journal menu works just fine.
The game opened just fine through steam on deck. My main issue was the camera nonstop spinning. I had to unbind the axis of look left and right along with binding the up and down camera view to the dpad up and down to stop all spinning. I also rebinded some of the controls to match the original configuration of an xbox controller. I also recommend enabling the right touchpad to be a mouse and clicking as a left click to navigate the settings menu. There is an issue when trying to adjust these configs as the window to rebind is very small and has to be done almost instantaneously with a left click.
Changed to 8w in performance to save battery based on another report
Had to bind spacebar, enter, and ESC to the back paddles to get into the main game. Also bound the right trackpad to mouse. Took the official gamepad setting and modified. After I was able to get into the options, I had to click Default for the controls which enabled all of the buttons. As others have mentioned, has to be done every time the game starts.
Newer Proton will have a debug message stuck on the screen. I went with the version of Proton GE that matched version 5.13 of Proton as previous reports had success with 5.13.
If you use Proton 5.13, the game should work. If you want to use Proton GE:
- Press power and boot into desktop mode
- Quit Steam running in the background
- Go to Discover and search for ProtonUp-Qt
- If Steam folder is detected, select Proton-5.4-GE-3 from dropdown and install
- If not detected, quit ProtonUp-Qt and create a
compatibilitytools.d
folder in/home/deck/.steam/steam/
- Restart ProtonUp-Qt and if now detected, install Proton-5.4-GE-3
- Click Return to Gaming Mode
- Under the Properties for game, select Proton-5.4-GE-3
Needing to jump through hoops to get a controllable game is annoying, but the game does run well once you do.
When navigating the main menu using WASD + Mouse, the space bar must be mapped to a button (i used a back trigger). Once you have loaded into the game, go into Settings > Controls and click on "Defaults". Now you can switch back to the official gamepad layout and you can play the game as normal.
This process must be repeated each boot.
TDP 8W, 60FPS frame cap.
Have to manually dance around controller configs each boot.
If you're willing to put up with the funky control schemes, the game runs great on the deck.