


Works out of the box

Had to run through proton to fix audio. Native seemed to have issues. I think its using the wrong audio source. Couldn't figure out how to fix.
Windowed to start which cut buttons off. After char selection you can fix it in settings
Fun game.

Force the game to use the correct sound card from your system sound settings if ther is no audio
The game uses FMOD which is not good at detecting your default sound card and may require the user to force the game to output to the correct device via the operating system sound settings.
Some users may not have the issue with FMOD especially if they only have one sound card. If FMOD chooses the incorrect sound card, it may not be clear to the average user (or even advanced users) that the game audio is working correctly at all. This could lead to refunds for new players and uneeded bug reports to the game authors sunce they do not creat the FMOD audio library and cannot fix it to the best of my knowledge.

FMOD_ALSA_DEVICE=pulse %command%
Borked even wih the tinker step: FMOD_ALSA_DEVICE=pulse %command%
Borked Audio
Audio used to work for this game (5 years ago). The only change I have done is change from PulseAudio to Pipewire but other FMOD driven games work fine with some requiring the FMOD_ALSA_DEVICE=pulse %command% tinkering step. Nothing I have tried has worked to get audio going with Project: Gorgon.

Click-And-Play. Native
Installed game, runs with no issues.
Fun sandbox RPG, smooth Linux install and play
On first start it was in window mode which cut off some of the window on the bottom during character creation. After character creation you can full screen, then no issues at all.