


Some stats in the garage can be a tad hard to read, as well as the icons for drivers on the map can be nearly unreadable/easy to mistake. All other "vital" information (e.g. speedometer, mirrors) can be easily read and interpret.
When using ONLY bumper cam, performance dropped (60 -> 40).
Set in game fps limit to unlimited. All graphics qualities except for textures are on low (textures on medium). Set up upscaling to the "Balanced" preset and used FSR for AA. With this, I was able to get a (mostly) stable 60fps. I sadly can not provide information on how much battery the game uses, but it was predicting around 1:45 hours at ~60%

60 FPS all settings low with FXAA, the game will still have FPS drops mainly in the C1 Area

Turned off in-game fps cap, enabled Steam's at 45fps
Some text is quite small, only a few pixels. Contrast is decent, so your mileage may vary, but it's largely not critical.
Genki are being pretty conservative with the Deck's default settings. My tweaks are a little too much for a satisfying 60fps lock but perfect for 45fps, and gives you fancier and sharper graphics as a treat:
- FPS Setting: unlimited
- Draw Distance: Low
- Post Processing: Medium
- Shadows: Low
- Global Illumination: Medium (Highest without engaging Lumen)
- Reflections: High (This enables the lovely Lumen reflections)
- Effects: Medium
- Shading: Low
- Texture: High
- Upscaling Quality: Native
- Anti-Aliasing Mode: FXAA

I was using a BT controller and had to manually reorder the controllers in Steam so that it was number one, otherwise it would not respond. Easy fix though.

Locked 45 With decent Graphics on LCD Steamdeck.
(Steam Game Settings:) (Switch to Proton Experimental) (Force game to 1280x800)
(Steam performance settings:) (Frame limit 45FPS(45 Hz) (Allow tearing - ON) (Manual GPU Clock - 1600MHz)
(Game Graphics Settings:) (Borderless full screen) (FPS - UNLIMITED) (V-Sync - OFF) (Draw distance - LOW) (Post processing - MEDIUM) (Shadows - LOW) (Global Illumination - LOW) (Reflections - MEDIUM) (Effects - MEDIUM) (Shading - LOW) (Texture - LOW) (Upscaling quality - CUSTOM) (Screen Ratio - 68) (Anti Aliasing Mode - TSR)

Game works well by default. It defaults to all low settings with the Performance scaling preset (50% resolution scale) and TSR scaling.
The default 50% resolution scale and TSR was a bit soft for my liking, so I opted to set a manual scale of 75% instead. This does increase the power usage, and it is possible to see dips from 60fps with these settings, but the game looks much sharper and tends to stay above 50fps in my experience.

Some text in the stats in garage view is very small, still readable, but small
for the best results: disable VSync, keep everything at low, reflections and textures at medium, Upscaling at Quality, TSR as Anti alias.

No tinkering needed. Plays great with default settings on steam deck. No cloud save at the moment.
No cloud save at the moment

Runs surprisingly well on the Deck for an UE5 game. Though there's an unrelated frame-pacing issue.
The in-game frame-pacing is broken, or rather, linked to the in-game speed. Meaning the game needs to run at at least 60FPS for 100% of it's in-game speed. If it drops down to 30 for example, the game runs at only 50% of it's in-game speed. Basically slow-motion.
I didn't expect it to run this well, especially considering it's Early Access, but there's some issues that come with that.
It's obvious the developers are aiming for it to run on at least 60fps, and nothing less, what with their being no framerate cap for anything less than 60, or a motion blur option. So as a result, the frame-pacing in the game is fine-tuned to how many frames it can process. Meaning if it drops down to 30fps, it will run at only half speed in slow motion.
My advice is to keep the graphical settings intact, or at the very least keep the Shadows low. Set the scaling to 100%, and AA to FXAA. Will probably follow up with an update of my own some time soon. Needs more testing anyway because the graphics can only be configured from the garage and/or the main menu.
The game could theoretically get away with Medium/High settings if they fix the frame pacing, and or implement a 30fps cap (w/ motion blur).

The game works exactly as expected with great out of the box performance, comfortably around 60 FPS during gameplay.
Some text regarding detailed vehicle specs is a little small, which could make it harder to read.

Might be helpful to change the right touch pad for mouse input with mouse click for menu navigation

As of today (23 january 2025, day of the release), the game runs well on one condition though : the only way to achieve locked 60 fps is to run it on the lowest settings, with upscaling enabled (performance mode) and TSR. With upscaling but without TSR the game is very aliased. Do note that with TSR on, the game could be somewhat blurry, and with ghosting.
Hope the game will be optimized because it should run much better.

The game is just release in early access. For now it's fine. With default "low" settings the game runs at 90FPS.
No option to scale text. In some windows the text is a little too small.

All settings to medium except shadows set to low. Changed upscale to quality and locked refresh to 50hz.
Or
All settings low and set upscale to quality, and lock screen refresh to 60hz
Generally the text is quite small but the garage especially has tiny text