


gamemoderun ulimit -n 1048576; %command%
During the cutscenes the rain would somtimes artifact into square blocks. Other minor artifacts during cutscenes
The input can lag sometimes for some odd reason
It requires some tinkering and has some bugs to it, but the overall experience is still great and the game is very playable

gamescope -f -W 2560 -H 1440 -r 75 --force-grab-cursor --mangoapp --hdr-enabled -- env DXVK_HDR=1 ENABLE_HDR_WSI=1 %command%
In Xubuntu/Xfce, dialog audio and other sounds would cut out after a few hours of play. See below for more.
At the same time the audio cuts out, the map screen stops working too. If I enter certain dialog windows at this point, the game crashes. The only solution I could find is to find the nearest campfire to quicksave and restart the game. None of this, including the audio bug, happened in Kubuntu/KDE. I don't know why, but I think for once, Wayland is better supported than X11. That's my best guess, anyway.
The launch options are purely for HDR support, as well as using --mangoapp to enable MangoHud for an FPS and hardware info overlay. Outside of that, it's all stock settings.

ulimit -n 1048576; PULSE_LATENCY_MSEC=60 %command%
in exclusive fullscreen the game crashes when switching out of the window
The game is equally as broken on windows and linux, really can't blame proton for the crashes on this one. Fix your stuff sony.
To fix missing audio, disable Spatial Audio in the game's settings.

ulimit -n 1048576; game-performance mangohud FSR4_UPGRADE=1 ENABLE_HDR_WSI=1 PROTON_ENABLE_WAYLAND=1 DXVK_HDR=1 WINEDLLOVERRIDES="dxgi=n,b;winhttp.dll=n,b" %command%
Sometimes after multiple hours of Gametime lost Voices, fixed by game restart
Occasional Crashes before inserting the ulimit Launch Parameter
FSR4 and HDR works well, Game runs fine. Took some time to figure out I need the ulimit parameter to fix game crashes, then had no more of them. Performance is very Good.

Has been running pretty good on my setup for the 25+ hours that I have played. At highest settings I get around 80-120fps most of the time, few areas like some of the bigger towns could dip to 70fps, this was with a resolution of 3440x1440p.

ulimit -n 1048576; %command%
Sometimes artifacts at the bow icon in bottom right
Playing with the default low settings is probably possible but not realy fun. FPS ist around 20-30 FPS.
You need to setup FSR3.1 and activate frame generation for 50-60 FPS. The important thing is, with frame generation you have to deactivate limiting FPS in Steam menu or you get massive input lag. Alternative you can set monitor frequenzy to 50Hz and activate vsync in game. vsync will not work below 50Hz. I recommend to set dynamic resolution scaling to 46.
Also you should fix the GPU frequenzy anywhere between 1400-1600 MHz. I recommend 1500 MHz
Then you get an awesome look and smooth gameplay.

ulimit -n 1048576; FSR$_UPGRADE=1 %command%
Sometimes artifacts at the bow icon in bottom right
Playing with the default low settings is probably possible but not realy fun. FPS ist around 20-30 FPS.
You need to setup FSR3.1 and activate frame generation for 50-60 FPS. With ProtonGE10-4+ you get FSR4_ENABLE which offer you more performance & battery life time.
The importan thing ist do deactivate limiting FPS in Steam menu or you get massive input lag. Alternative you can set monitor frequenzy to 50Hz and activate vsync in game. vsync will not work below 50Hz.
Also you should fix the GPU frequenzy anywhere between 1400-1600 MHz.
Then you get an awesome look and smooth gameplay.

gamemoderun ulimit -n 1048576; %command%
After aa random amount of play, some of the audio, usually dialog, will stop working. Restarting the game seems to be the only fix.
If the audio issue gets sorted out, this game would be great. I recommend playing Horizon Zero Dawn before this game, so everything makes aa bit more sense.

ulimit -n 1048576; %command%
Occasionally audio would drop out. Some of it will work but speech lines were missing or music. Launch option fixed the issue.

Basically flawless
Sometimes the audio glitches out and you have to restart the game
With my 7900 XT, I get over 100fps during most of the game. 1440p UW and XeSS Balanced. It looks gorgeous. I normally cap fps though to 72, because it runs cooler and quieter this way. All the Dualsense features work over a wired connection even with stock Proton 9, when you disable Steam Input. Including speaker, haptics, triggers.

Sometimes little artifacts around bottom right interface icons (arrow menu)
With default setup runs at 20-30 FPS
Playing with the default low settings is probably possible but not realy fun. FPS ist around 20-30 FPS.
You need to setup frame generation (FSR or XeSS) to get around 50-60 FPS.
The importan thing ist do deactivate limiting FPS in Steam menu or you get massive input lag. Alternative you can set monitor frequenzy to 50 Hz and activate fsync in game.
Also you should fix the GPU frequenzy anywhere 1400-1600 MHz.
Then you get an awesome look and smooth gameplay.
The only thing are little artifacts at the bow icon in bottem right but it's not that annoying.

This configuration works flawlessly so far. The gamescope options aren't entirely necessary.
game-performance gamescope -W 3840 -H 2160 -r 165 -F fsr --adaptive-sync --hdr-enabled -f --force-grab-cursor --mangoapp -- %command%
My previous report using vanilla Arch was a good experience until I encountered certain sections of the game where frametime spikes became unbearable. At some points, the game would become unplayable. I tried various kernels including zen, bazzite, and cachyos. I tried various configurations including and excluding gamescope, gamemode, VRR, FSR, HDR, but nothing seemed to work. I tried to replicate this in Arch with this guide: https://wiki.cachyos.org/configuration/gaming/ but it just became a Frankenstein distribution which I didn't feel was sustainable and it didn't help the stuttering. Something about the CachyOS distro taken in whole turned out to be the secret sauce to a better experience.

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
Steam Input is not compatible with Wine Wayland.
The game ocassionally hangs indefinitely, some of those lead to a crash. There seems to be no discernible trigger.
The new native Wayland + HDR mode of Wine 10 is the only option that currently works for me for HDR. However, that does mean that Steam Input, the overlay and other functions relying on that (e.g. screenshots) don't work.
If HDR is not needed/wanted, regular Proton versions and XWayland work, and don't have those incompatibilities.

Aside from the occasional frametime spike (usually during dialog), game runs better than on Windows.
gamemoderun gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --adaptive-sync -f --force-grab-cursor --mangoapp -- %command%
During dialog after frametime spikes. Resolved when next character begins speaking.
Camera rotation would stop. Fixed with --force-grab-cursor
Occasional frametime spikes that freeze the game for a fraction of a second.
Only issue is the occasional frametime spike. Have not tried different kernels but I imagine they wouldn't make a difference.

When running with gamescope without the --force-grab-cursor flag, the cursor seemed to be running into the side of the monitor in the background, as I couldn't spin my view around 360 degrees without hitting a cursor wall.
Running with HDR on Nvidia works for a couple minutes but then crashes. No issues thus far on AMD.

Limit FPS to 30 via Steam Deck’s “…” button menu.
On the OLED Deck’s integrated screen, the default “Very Low” quality setting combined with manually enabled XeSS from Forbidden West’s Display Settings and Steam’s 30 FPS override looks pretty solid at mostly stable 30 FPS. I did not experience any audio crackling or crashes other reports mention (I had a few crashes on my Windows PC, so such problems may be game bugs and not SteamOS/Proton).
I kept frame generation off and kept the XeSS quality setting at its default. In my short tests FSR resulted in worse performance than XeSS, roughly by 10%.
In docked operation with a bigger screen, the flaws of the very low quality preset are very apparent but in handheld play these are negigible.

gamemoderun mangohud %command%
- Sometimes ambient music just cut out, while other sounds continued
- Sometimes Alloy became mute
- Audio cuts out in some cutscenes
- Flickering lighting in tavern of Chainscrape
- Black lines on water while swimming
- In some cutscenes, some textures loaded only in a tiny resolution
- After completing story mission in Heaven's Rest , all palm trees had rainbow colored squares on their surface. Restarting the game fixed it.
- Tabbing out froze the game. Somehow it got fixed while i was playing.
- Walking: Traversal stutter into the 40ms (25FPS) range. Especially on high settings, the spikes were extremely noticeable.
- Standing: Sawtooth-Microstuttering (7ms->11ms->7ms) depending on location. Especially in cutscenes. Sometimes over minutes.
- Map loads sometimes for >10 seconds. In rare cases it never loads.
- Game stutters when M.2 SSD slightly loaded (<20MB/s)
- Tabbing out froze the game. Somehow it got fixed while i was playing.
- All NPCs frozen (some in T-pose) in Fleet's End
I payed the game with a ulimit of 1024. Only after i came here, i saw that i should have increased that to get a better experience.
Systemd-users, set DefaultLimitNOFILE=49152:524288 in /etc/systemd/system.conf
If you have played a few games on Linux (and you have already played Zero Dawn), i can recommend this game, but a newcomer would probably blame Linux for the technical issues.

In the desert region, the sound is completely broken. (sometimes)
Rarely crashed.

Steam OS 3.7.1 Fixes most crashing problems as far as I can tell. Audio almost immediately had problems either cutting out, crackling, or just cutting dialogue.
Sometime the map fails to load and you have to restart the game to get it back
getting anywhere from 15-40 fps depending on the area

ulimit -n 1048576; %command%
Without the launch command the game occasionally hangs or voices disappears
Worked out of the box. No tinkering.

Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening men
FSR, Lowered Settings, Set the GPU to 1600
Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening menus.
Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening menus.
Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening menus.
Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening menus.
Game eventually loses all audio, then starts freezing for long periods requiring a restart, tends to happen in cutscenes or when opening menus.

Runs good out of the box. Can`t compare with windows, I have no longer windows install

env DRI_PRIME=pci-0000_03_00_0 ENABLE_VKBASALT=1 RADV_PERFTEST=gpl,nggc,sam LD_PRELOAD=/usr/lib/libgamemode.so gamemoderun mangohud %command%
See the clocking comment!
Definately check what type of clock call you use with this game! Character animations are dependant on system clock calls. see https://wiki.archlinux.org/title/Gaming#Improve_clock_gettime_throughput
Other than the frustration of the developers not using an internal game clock, it ran smoothly out of the box after adjusting my system to use TSC

ENABLE_VKBASALT=1 gamemoderun gamescope -S integer -W 3440 -H 1440 -r 144 -f --adaptive-sync --steam --force-grab-cursor -- %command%
I run gamescope, gamemoderun and VkBasalt but that's personal preference. Those aren't required for the game to run.
PS: The report indicates I don't own the game, that's because I play using a family shared library.

Works occasionally. Sometimes makes entire save files unplayable, thank god for autosave. Avoid using fast travel. Can be fixed either by restarting or restarting and then loading an older save file.
some types of foliage flickering, including tall grass used for stealth. It looks so stupid
audio issues
sometimes the audio will also just disappear during regular gameplay

gamescope -W 3440 -H 1440 -r 175 -f --hdr-enabled --force-grab-cursor -- %command%
Works without any launch options. I used gamescope to get HDR working which cause a crash after a few minutes if Nvidia Reflex Low Latency is enabled. After disabling it gamescope and HDR work fine.

game it is running but i have no controlls,at all...ive tried with diff settings,even with one from comunity butill nothing.pls any ideea?
experimental proton
just hope at the moment

Music and voice randomly cut out; no discernable pattern nor fix

30Hz Refresh Rate / 1400Mhz GPU
If the audio for the dialog stops playing, then the game will usually crash shortly thereafter. Happened some early in the game, but frequently during the Burnish Shores DLC.
Update to my previous entry with a lot more playtime on the Deck. Playable for certain, but ultimately I think the game is pushing the limits of the SD hardware.
Performance Tips on Steam Deck
Game consistently gets better frame pacing, and often 2-3 FPS higher when manually setting the GPU clock to 1400MHz.
- Base Game: Set TDP to 13W.
- Burning Shores DLC: The Deck needs the full 15W TDP.
Observations
- The base game and DLC have fundamentally different hardware requirements and Steam Deck performance.
- Both are mostly playable at 25-30 FPS, with dips into the high teens to low twenties during:
- Large cinematic cutscenes.
- Fights against large machines.
Settings can help mitigate dips, but expect sub-30 FPS when it really matters most (e.g., Apex Thunderjaw fights or the boss fight in Burning Shores).
This can make the gameplay frustrating when the Deck struggles to maintain 22-24 FPS.
Opinions on FSR
- Drawbacks:
- Item drop icons become blurry beyond recognition.
- Machines in the distance are blurry.
- The glider looks messy.
- Aloy's hair appears weird.
- FSR was avoided for most of the game but became necessary towards the end of the DLC to maintain low 20s FPS.
Issues with Frame Generation
- Frame generation provides higher FPS but introduces:
- Visual artifacts around the HUD area that looks like screen tearing.
- Input lag and acceleration issues, making aiming difficult.
- FPS still drops into the low 30s during big fights (~15-20fps native), rendering it ineffective.
Stability Issues
- If dialog audio stops working, or the map only shows a black screen, the game is likely to crash within the next few minutes. Tested with Proton 8, 9, and GE-9.
Recommended Settings
Base Game
- Graphics: Low Preset
- Display Resolution: 1280x800
- Dynamic Resolution Scaling: Off
- Anti-Aliasing: SMAA
- Upscale Method: Off
- Frame Generation: Off
Burning Shores DLC
- Graphics: Very Low Preset
- Display Resolution: 1280x800
- Dynamic Resolution Scaling: Off
- Anti-Aliasing: FSR3
- Upscale Method: FSR3
- Upscale Quality: Ultra Performance
- Frame Generation: Off

Currently may require some tweaking depending on your distrobution, but I think it's very enjoyable once workarounds are employed.
ulimit -n 1048576; %command%
Without Launch Options I had set, audio such as speech would cut out, and eventually game would lock up requiring you to force-quit it. Seems to be hitting open file descriptors limit. Setting Launch Options with ulimit -n 1048576; %command%
fixed this for me. Max value available may be different, check with ulimit -Hn
in console.
The game occaisionally has fraction of a second freezes that usually doesn't affect gameplay for me. If this happens during cut-scenes, audio may be out-of-sync for that phrase, but it fixes itself shortly. Otherwise, game performs pretty well on my setup on Very High graphics settings on a 5120x1440 screen (32/9).
Would likely work with Proton 9 or Proton Experimental, but I was looking into fixing the audio cutout & crash issues. Increasing the soft open file descriptor limit using Launch Options is likely the fix needed. Some distros may have this set to a sufficient value, but Bazzite only allows 1024 by default.

Runs pretty much exactly like natively on Windows. No Graphical Issues, no Crashes/Lags, Just worked.
gamescope --steam -W 1920 -H 1080 -w 2560 -h 1440 -r 144 -b -- %command%
My mouse cursor will not be confined to the game window, even when just moving the camera, making it constantly move onto another monitor. Can be fixed by either A: Playing with a controller, or B: using the '--force-grab-cursor' gamescope argument.
Outside of that, runs like a charm. No issues whatsoever.
Dlss/Framegen works wonders, runs more smoothly than on Windows

With the frequent audio issues and crashing I think it would be a very unfun experience.
Audio randomly stops working, only coming back if I restart the game.
When I alt-tab in loading screens or on launch there is no audio after.
After a while of normal play the audio starts to cut out, then soon after it crashes. As soon as I stop hearing audio I just accept the fact that the game is about to crash. When it crashes it freezes for a moment on screen and I just have to wait for it to close by itself, because system monitor won't even recognize it at that point.