


Flawless

disable compat mode, otherwise game wont start. after game patch it runs with 40 fps on ultra on steam deck.

Good game, needs a bit more tuning, but I enjoyed it. See note on stability issues about starting game under tiling window managers.
Using i3, game would crash if window was focused during photosensitivity warning. Forcing app to a different screen until intro cutscene starts and game works fine.
The Pixel Shader errors were pretty annoying, but I was able to enjoy myself despite that.
Pixel Shader errors during save. May not be related to save directly.
Encountered two Pixel Shader errors always during AutoResolve as well as some other screens
Worked before 1.1.0 update. After update it closes back to the play button.
Borked for now unfortunately log4cxx: No appender could be found please initialize properly. No such process messages. PID xxx != xxx skipping destruction (fork without exec?) messages that are different then launcing other games. Hope someone with more knowledge can find a solution as it was fun to play.
mangohud gamemoderun %command%
~60 fps in tutrorial battles without resource maxing
Crashes on launch with proton-ge .53, launches fine on vanilla expiremental proton.
When moving between battle and map modes, error pops up "E5000: syntax error, unexpected NEW_IDENTIFIER. Just close it tiwce and things work fine.
Pixel Shader Compilation Error
Without Experimental the game froze while trying to click past the error message.
Works fine - theres a pixel shader error that pops up, but once you close the error everything works just fine. Really isnt instrusive.
As another user pointed out, for each loading screens you have to ALT-TAB to close the shader error and then the game proceed as normal.

Upon entering a loading screen the game will throw a shader compilation error, the game will not proceed until the error is closed, upon closing this error the game will continue to run abolutely fine

Needs manual mapping of shortcuts. No community layouts exist yet.
It is pretty small, but not unreadable.
It runs at 30 to 60 fps at low settings, with slight stutter sometimes. Stutter might be fixed once pre-cached shaders are available. It is always a playable experience.
It often displays an error message when loading starts. Clicking OK makes it go away and the game continues without any noticeable issues.