


Game has a long way to go to reach a stable state, despite my being able to get a consistent 30FPS framerate during sessions.
Shadow flickering, especially in Aero-Trains
Renderer can run smoothly at 60FPS but engine will often drop to 9FPS - badly needs optimised
Dropped through terrain :)
This is a very promising game and once stabilised and developed more might be something very special.

Text is a little small in the demo, not got the full game yet
Demo version tried, and ran fine on steam deck

Worked out of the box for me. I've played several hours without crashes. I hope the devs can complete their vision for the game.
Some tinkering might fix it but it is early alpha so not going to.
Some stutter sometimes.

This game is in heavy development so your experiance my vary but absolutely playable and you make your own fun.
My stick drift seems to be due to the xbox joystick. Hade the same issue in "The Cradle" an other indy game. Have not noticed it in other titles so there might be a fix that I've not figured out yet.

Qanga needs more time. IMO Proton is not ready for it yet. We need to wait and see what the time will bring. I played the demo version
prime-run %command%
Texture flickering
Stutter as hell. Like 3 fps?

Crashes with a render threading time out on older Proton versions