
初次启动时无声音,后续正常

Text/UI engine causes massive FPS drops when a large amount of text is displayed at once. Perfect otherwise.
FPS Drops occurr in-game when a large amount of the user-interface text/font is being displayed (both gameplay/ui and menus) at once. This can happen from anywhere from changing some of the settings (60+ locked to 30-35 FPS when adjusting display settings in menus) to in-game FPS drops due to the boss HP bar and number values being displayed.
It seems that whatever method used to load the text and localization (located in the res/ folder) causes massive FPS drops when a lot of characters are on screen or being loaded/altered at once. For example, any of the score tally/totals, the boss HP, spell card names, etc. This seems to tank FPS regardless of hardware and does not happen with the same hardware on Windows.
Once you get past the first-load screen (and set your language options correctly), the game runs fine.
Changed control scheme to map to a gamepad.
When the game is launched for the very first time, it displays an onboarding screen that requires keyboard input to pass. Once that is passed, however, it won't appear again.
Once you get past the first-load screen (and set your language options correctly), the game runs fine.
Changed control scheme to map to a gamepad.
When the game is launched for the very first time, it displays an onboarding screen that requires keyboard input to pass. Once that is passed, however, it won't appear again.
Provided that the PROTON_USE_WINED3D11=1 option is set, yes, it would be an enjoyable experience.
Like the developer's other game Elegant Impermanence of Sakura, it requires: PROTON_USE_WINED3D11=1 %command%
to function without slowdown or fluctuating framerares. With this option gameplay runs flawlessly.
Default experience had a lot of slowdown, especially during spell cards and during cutscenes. With DXVK disabled it works well.
Slightly longer pauses between levels compared to running it on Windows.