


The frequent soft-locking and spaced saves means you'll frequently lose progress which doesn't make for a great gaming experience.
The game frequently soft locks during animated scenes, the menu, the overworld and in battle. Vanilla proton/wine seem to run the longest before crashing whereas using the GE builds the game frequently locks within minutes of starting.
The animated scenes are frequently bugged and fail to run correctly. This will happen a few times consecutively and is frequently followed by the game locking up.
It's unclear to me if the game locking up is a problem with the game itself or an issue with wine/proton/ulwgl because it seems to happen regardless of the build/compatibility tool I use, which libraries I point it at or which rendering backend I choose. I've tried for a while to get this working but haven't managed to get the game to run for longer than 30 minutes.

Minor lag spikes. Might just be rpgmaker being rpgmaker
The game has an issue with freezing/locking during the animated sections