
Played pefectly on steam deck. Only thing i noticed was a slight issues with the lighting when panning the camera over scenery.
No problems running on deck

Played pefectly on steam deck. Only thing i noticed was a slight issues with the lighting when panning the camera over scenery.
No problems running on deck

The game works, but there's definite slowdown compared to Windows.
On Windows, one scene ran between 120 and 75 FPS, while in Linux it dropped between 65 and 45.
It works, but it's kinda shocking to see it runs slower than Horizon Zero Dawn on my machine.

All achievements unlocked on the Steam Deck.
Played on the 512GB model.

this game doesn't scale well, large dips at every setting, smooth on other parts, should run much better
changed ingame settings, tried undervolting
very large dips depending on pov, no performance increase at low res
lower AA, lod and shadow to gain much performance

40 fps/40 Hz, TDP 10W

This game just is NOT well optimized for Deck, there is no reason it should be dipping as hard as it does. Constant dips no matter what you change in settings. I kept it locked at 30 FPS since it at least mostly didn't dip below there, but pulling out your phone does dip to around 20 FPS on occasion.
I loved this game, but had to lock it at 30 FPS to maintain at least mostly smooth gameplay, otherwise it constantly goes up and down from 30-60 which I'm personally very sensitive to to the point where it feels nigh unplayable. Amazing game though, and if you don't mind locking it at 30 definitely worth playing
Finished without issues
CPU usage tends to skyrocket depending on how much is on the screen. The game is smooth only with a 30 FPS lock (even then I've managed to dip much lower in some specific scenarios)



30 FPS cap
Not able to get stable 60 FPS even on the Medium preset. But stable 30 on High preset is no problem.
it seemed like keyboard input would sometimes "stick" for a bit
Worked really well and could use my DualSense without a problem
Runned great using proton experimental. Didn't work otherwise.
Unplayable at start because a key element of the game (the cellphone) didn't open when pressing the indicated key (or any other one for that matter). Problem was solved using Proton experimental.
It's a shame the controls are not rebindable, it would probably solve the problem.
Great game which runs so well it might as well have been native.
Character can get stuck, but this is a known problem to the extent that there is an option under settings to reset the character position.
Works perfectly with Proton
Mostly a smooth experience with Proton 5.0-10. Crashed a few times, but the game autosaves so frequently that it wasn't really a problem.
minor lighting issues (areas I walked through went very dark sometimes), don't know if that would happen with Windows as well