


Switching stages has a chromating aberration blur effect. This effect was stuck on the screen after exiting the first screen in the game. Issue was fixed by simply relaunching the game.
Eventually you encounter "hallways" that appear to be fully blocked by pink walls - sometimes re-entering the room fixes this issue - sometimes, the wall will fall on top of you as you run. These appear to be some sort of trap based on time or proximity, but something just didn't seem right about their apperance and function. I'm assuming they're not showing up properly with playback on Steam Deck.

For the most part, this lightweight 2D game is one that demands performance from its tight controls and gameplay. Proton suits this need.
PROTON_USE_WINED3D11=1 %command%
Without D3D11 enabled, you'll end up running into a vague "Win32 function failed: HRESULT: 0x887a0002" fatal quit immediately upon booting. This game won't be the first you need to use it on, and it won't be the last, so always keep that launch option in your back pocket!