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Published
Canabalt
Game works. Because the Steam Deck caps the framerate at 60, this ensures the game runs at the right speed since it's tied to the FPS.
Input:Controller Mapping
d-pad not mapped properly, but analog stick works for menu navigation.
Native
Distro:SteamOS Holo
Kernel:5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb
RAM:15 GB
GPU Driver:4.6 Mesa 22.0.0-devel (git-676ccacebc)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb)
CPU:AMD Custom APU 0405
Native
Distro:SteamOS Holo
Kernel:5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb
RAM:15 GB
GPU Driver:4.6 Mesa 22.0.0-devel (git-676ccacebc)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb)
CPU:AMD Custom APU 0405
Gunman Clive 2
Graphics:Missing Textures
Models not loaded in properly, causes everyone to t-pose
The game "works", but I would not call this playable on the Steam Deck.
Proton 7.0-2
Distro:SteamOS Holo
Kernel:5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb
RAM:15 GB
GPU Driver:4.6 Mesa 22.0.0-devel (git-676ccacebc)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb)
CPU:AMD Custom APU 0405
Proton 7.0-2
Distro:SteamOS Holo
Kernel:5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb
RAM:15 GB
GPU Driver:4.6 Mesa 22.0.0-devel (git-676ccacebc)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve10.1-1-neptune-02144-g7fffaf925dfb)
CPU:AMD Custom APU 0405