
Quilty
Published
If it's shader cache, it should be fine after it builds up.
Small stuttering, could be shader cache being made.
It works flawlessly minus a crash when changing to 4X scaling and fullscreen. It worked afterwards.
When I changed to 4X and fullscreen, it softlocked the game window and I had to reboot. But then it worked perfectly.
The only thing I've noticed is that there's some stutter when entering a loading zone, but this seems to happen on Windows as well.
The menus start up and run fine. But all the games seem to run at over 3X speed. The menu to quit a game and go back to the selection also doesn't show fully, only a box header in Japanese.
On 4.11-1, the games run at normal speed and are playable...but it seems like any sort of writing to disk such as replays and save states will crash. Playable otherwise.
Game still crashes when trying to save savestates or settings.
Game crashes when attempting to use savestates or save settings.
6.20-GE-1 GloriousEggroll
GloriousEggroll
The new GE release lets save/load work, but sometimes it will still crash.
Works, but goes black when alt-tabbing or moving to another monitor.
Goes to a black screen when Alt-Tabbing as well as when trying to switch to another monitor.
I'm going to look at this, but it seemed to be a locked 60FPS, and I know it can go higher and lower.