
SomeOrdinaryPerson
Published
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command% -dx12
I tried with both no ray tracing and full ray tracing. There was still slowdown and stutter from time to time, and not much more in RT mode. DLSS at max quality also didn't improve performance much over native, so the stutter seems to be somewhat inherent, regardless of horse power. It's running at 4K though, and it has some rather big arenas with lots of particle effects being thrown around, so some slowdown is probably normal, haven't tried it on windows though.
The extra tinkering is just the startup command, it allows for DLSS and raytracing if your card supports it. Not a needed step.
Works perfect on proton... but crashes every 10 minutes or so. Native has some minor problems, but does not crash.
For whatever reason, disconnecting and reconnecting the audio source will make the game audio stop. Restart game to fix.
A lot of pop-in, even at close range. Did not happen with proton.
Been a few months since I played it, but I don't remember anything negative. Great experience on Linux.
Just like playing on Windows, no extra issues. Works perectly in penguin land.
The game stuttered a bit, and nothing I did solved that issue. Turns out this is a usual problem with UE4 based games on PC, and the same happens to many users on Windows.
Native worked great, except it caused the KDE compositor to stop, introducing horrid screen tearing. Any proton solved this.
Mostly a great experience.
However, there was a bit too much input lag for comfort, and disabling vcync would enduce horrid screen tearing, something the KDE compositor didn't fix, as the game seeminly stops the compisotor for whatever reason. I also couldn't find away to patch the motion sickness enducing FOV when using linux.
Works great on native, with some windowing problems. Proton also runs the game, but you only see icons in-game and everything is black.
The only way to escape from the game was to close it. Not with proton, but that wasn't playable.
Some stutter here and there, which really shouldn't happen on a 2007 game running on a RTX 3090.
On native, could not exit game without closing. Proton worked, unlike overture, but I could't get resolution higher than 1080p there.
I remember playing this through a while ago. I can't recall any issues.
I didn't try multiplayer.
Tested the RTX a bit, but I mostly played without it, I wanted the original quake 2 experience, just with 4K widescreen. Worked perfectly.
Pretty much perfect.
I played it with my old setup (which I haven't added here), but it was a 1080 TI and a high tier 4th gen i7. I only got 30 FPS at max settings 4K, which I thought was very little, but it turns out windows performs the exact same with this hardware after watching the digital foundry tech review.